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Review of 24: The Game on PlayStation 2

by Jay Aborro Jay Aborro photo Jan 2006
Cover image of 24: The Game on PS2
Gamefings Score: 6.5
Platform: PS2 PS2 logo
Released: 01 Jan 2006
Genre: Third-person shooter
Developer: SCEE Cambridge Studio
Publisher: Sony Computer Entertainment

Introduction

In the world of video games, the transition from television to console has often failed spectacularly. Yet, in 2006, we witnessed the birth of '24: The Game,' a title intertwined with the iconic TV series of the same name. This game seemed poised to merge the frenetic pace of Jack Bauer's escapades with that of a video game universe. What could possibly go wrong? After all, this is the man who could save the world in a single day-twice! Well, it turns out a little bit went wrong. Or maybe a whole bunch. Buckle up as we dive into the twists and turns of this rather tumultuous adaptation.

Gameplay

'24: The Game' cleverly adopts a real-time format, encapsulating the show's charm of urgency within a 24-hour period. Players are treated to 58 missions combining offers of third-person shooting, stealth tactics, and driving segments that would make even witty taxis jealous. You'll hop between characters at different points in the story, attempting to save Los Angeles from (you guessed it) imminent doom. Missions are meant to be both objective-based and time-sensitive, offering a grading system where players can earn bonuses. Essentially, if you can get at least a 90 on your mission, you're rewarded with unlockables that range from character models to juicy interviews with the cast. However, the multiple mission types can often feel janky, making one wish for the rush of Jack Bauer's emotional rollercoaster instead of the game's clunkiness. The driving sections elicit mere giggles instead of heart-pumping tension, while the shooting mechanics leave players feeling more like confused tourists than secret agents.

Graphics

When it comes to graphics, '24: The Game' leans into the era's limitations, delivering visuals that are, shall we say, serviceable at best? Facial animations can be reminiscent of bad school plays, with characters that may resemble their TV counterparts only from a distance. The audio is where things somewhat redeem themselves, as the game does feature actual cast members lending their voices. Kiefer Sutherland reprising his role as Jack Bauer adds some star power, though one wonders if it could save a sinking ship. However, special attention should be paid to the inclusion of cinematic elements like episode markers, giving a nod to fans of the series. Still, the graphical hiccups mean you're likely more focused on the blocky pixels of the enemies ahead rather than the nuanced shadows behind them.

Conclusion

'24: The Game' is an interesting concept, no doubt. If you are a die-hard fan of the series, wading through its snags might be worth it just for the delightful nostalgia trip and familiar voices. However, if you're looking for finely-tuned gameplay and graphics that won't make your eyes bleed, you might want to strap in and prepare for some disappointment. When the credits roll and your head is spinning from both the game's objectives and the constant running in circles, one thing might be clear: sometimes, the clock runs out on even the best of intentions. In the end, Jack Bauer can save the world, but he can't always save a video game adaptation. So grab your controller, sip your coffee, and prepare to either be engrossed in the chaos or sufficiently frustrated by it. In true '24' fashion, expect the unexpected.

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