Let's be honest: when you think of the PS2, you think of classics like 'Final Fantasy', 'Grand Theft Auto', and a few angry gamers throwing their controllers because they can't get through 'Shark Tale'. But lurking in the shadows is a gem called 'Airforce Delta Strike'. Released in 2004, it's a game where maneuverability is key, and that awkward sight of your friend playing a flight simulator is enough to spark both confusion and envy. Buckle up, pilot! We're diving into the cockpit of this aerial showdown.
In this flight simulator (and I use that term loosely because it appears to be more fun than realistic), you are thrust into a futuristic setting where the Orbital Citizen Community (OCC) is throwing a tantrum and launching attacks on Earth. Cue the Earth Defense Allied Forces (EDAF) and their unsightly Delta Squadron, comprised of the most ragtag pilots you can imagine. It's like if 'The Breakfast Club' decided to go for a series of dogfights in mid-air, minus the detention. Players can choose from a large selection of planes (because who doesn't want to pick their favorite flying death machine?), with each machine rocking its own unique set of missions. The catch? Unlike previous installments, there's a cast of anime-style characters illustrated by Jun Tsukasa. And before you ask, yes, there are instances of characters with more backstory than your typical soap opera. As you progress, you'll earn medals like you're trying to impress a 5th-grade teacher. Medal accumulation unlocks secret missions (and planes, because unlocking planes is the newest trend since unlocking your phone screen). Completing certain missions can also unlock more hidden planes later on, so be prepared to add an unhealthy obsession with flight logs to your resume. Speaking of gameplay mechanics, you're looking at a control scheme that has been described by some as 'as smooth as butter', while others have compared the experience to a wild goose chase. Successful maneuvers depend heavily on predicting your enemies' moves and unleashing a torrent of missiles before they figure out how to shoot back. It's exhilarating, and mainly serves as a reminder that you are, in fact, invincible until you accidentally crash your jet into an unseeable enemy's missile. Whoops!
Graphically, 'Airforce Delta Strike' isn't winning any awards today, unless the awards are for being somewhat competent for the PS2 era. The visuals are clean, with a sharpness that gives off the illusion that you're not just playing a glorified version of 'Flight Simulator 2000'. The settings might not transport you to the Land of Oz, but the skies do feature enough detail to remind you that yes, clouds exist and they are definitely in your way. Explosions look satisfyingly dynamic, which means you might rewatch them more than you'll rewatch the last season of 'Game of Thrones'. But let's be honest - while playing, the graphic details might fade into the background as you desperately try to avoid crashing your plane into everything that moves. The environments possess a nice variety, shifting seamlessly from Earth to orbital locations, which helps evoke that feeling of being a somewhat functional pilot, even when you're not. The skies look good; the land looks okay and, surprisingly, no one has harshly criticized trees for looking like cardboard cutouts. Over the years, the backlash over graphics may get louder given today's standards, but the nostalgia factor still leaves a sweet spot. If you're not careful, you'll find yourself reminiscing about that time you thought you could become a pilot after blowing up a few harmless enemy planes.
In conclusion, 'Airforce Delta Strike' may be the underdog of the PS2 library, with all the charm of an episode of 'Lost'. It might not be *the* must-have title, but it's a fun escape for anyone looking to unleash their inner Maverick (or Goose, depending on your taste). While it certainly has its share of flaws, it's still a wild ride - metaphorically and, in some cases, literally. Salute, fellow pilots! Enjoy the skies, but maybe keep the tree dodging to a minimum.