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Review of Anubis II on PlayStation 2

by Chucky Chucky photo Jul 2005
Cover image of Anubis II on PS2
Gamefings Score: 1.5
Platform: PS2 PS2 logo
Released: 14 Jul 2005
Genre: Platformer
Developer: Data Design Interactive
Publisher: Conspiracy Entertainment

Introduction

Imagine a game where you get to be Anubis, the ancient Egyptian god of the afterlife, trying to lift the curse of the pharaohs. Sounds cool, right? Now throw that thought right in the trash, because 'Anubis II' is about to take you on a journey through the worst kind of hell-one of glitchy graphics, questionable gameplay, and a feeling of existential dread as you ponder your life choices that led you to play this game.

Gameplay

The entire premise of 'Anubis II' is actually so niche that you'd think we were talking about a cult classic. Spoiler: it's not. You control the titular Anubis-who, let's be honest, looks less like a powerful deity and more like an overcaffeinated jackal at a bad Halloween party. Your mission? To lift some curse while jumping through the joyless platforming terrains of ancient Egypt. You'll use a swingy arm motion to throw Canopic Bombs at enemies, which almost feels like a greeting card from your mom went wrong. The scepter of Ra offers minimal combat options, meaning your ability to dispatch foes can be eclipsed by a wet napkin. If you ever wanted to know what it feels like to experience repetitive motions in the most monotonous settings, this is your game. There are tests of skill... but not of good taste-unless you consider mindlessly bashing buttons fun. To absolutely no one's surprise, 'Anubis II' has been called a carbon copy of 'Ninjabread Man,' a game that also ranks highly in the realm of regrettable purchases. You should think of 'Anubis II' as the 'multicolored cardboard box' version of the fun you'd expect from a platformer: the experience is the same, but the quality is akin to chewing on tinfoil. Helm it during gameplay, and you might find yourself wandering through levels while actively questioning life decisions, your very purpose in gaming existence, and contemplating calling your ex for a chat.

Graphics

Imagine, if you will, a visual experience that tries its very best to come across as '2D charm' but instead achieves a vibe more akin to 'why do I even own this console?' The graphics of 'Anubis II' are so incredibly outdated, they feel like they were sourced from an early internet meme. Remember that time you discovered your old MySpace profile? Yeah, it's that feeling multiplied by a hundred. These visuals might fool some with their simplistic charm on a nostalgic Monday afternoon, but if you try delving deeper, the harsh reality hits you harder than a rogue pharaoh in a bad mood. It almost begs the question-was this game created to be a love letter to the golden days of gaming or a harsh warning on what happens when developers run out of budget? You decide.

Conclusion

In a world filled with countless gaming options, choosing 'Anubis II' would be like selecting a fruitcake as a holiday gift: entirely misguided and destined to be regifted. The gameplay is less like a grand adventure through ancient Egypt and more like a freefall into the ruins of broken dreams and lost hopes. Gamers have clearly spoken, enveloping this title in a shroud of unenthusiastic reviews and pitiful scores. Just to recap: Metacritic gives it a dismal 19/100, and both GameSpot and IGN have dumped scores lower than your average toddler's crayon drawing. Unless you are an intrepid collector of terrible games or someone who wants to build an award-winning worst-game library, steer clear of this pharaoh's curse. Because let's be real: life's too short for bad video games-and even shorter if you have to play 'Anubis II.'

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