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Review of Art of Fighting Anthology on PlayStation 2

by Chucky Chucky photo Jan 2007
Cover image of Art of Fighting Anthology on PS2
Gamefings Score: 7
Platform: PS2 PS2 logo
Released: 01 Jan 2007
Genre: Fighting
Developer: SNK/KOF Studio
Publisher: SNK

Introduction

Ah, the joy of vintage fighting games. They have an uncanny ability to make you feel nostalgic while simultaneously reminding you that your reflexes are slowly hiding behind the couch, cowering in fear of a beating. Enter the Art of Fighting Anthology, a compilation of the classic SNK fighting games that's been around the block more times than your grandma. Released in 2007 for the PlayStation 2, this anthology serves as a time capsule injecting players back into the pixelated brawls of the 90s. The question remains, though: is it a glorious reunion or a cringy high school dance?

Gameplay

In this anthology, you'll find the three titles of the Art of Fighting series, complete with all its cheesy one-liners and exaggerated moves. Yes, it's a classic two-out-of-three-match format, because if it ain't broke, don't fix it - unless it's your mom's Thanksgiving turkey, then you might want to reconsider. Each character feels like they were designed in someone's garage with colorful over-the-top personalities. The mechanics are, shall we say, classic. You'll find a punch button, a kick button, and a utility button that switches between punches, kicks, and throws. What's even more special is the 'taunt' button that depletes your opponent's spirit gauge-because nothing says 'I'm winning' like mocking your opponent while they're questioning their life choices. Feeling cocky? Hit your opponent with a Super Death Blow, which, let's be honest, sounds more like a punk band than a fighting technique. Each game has its own roster, with some classic characters returning to remind you why you enjoyed getting your butt kicked all those years ago. Not to mention, the graphics scale across the screen when characters get near each other, making it feel even more 'epic'-because what's cooler than zooming in on pixelated faces as they punch each other repetitively?

Graphics

Graphics are what you'd expect from a game inspired by the 90s. If you ever wanted to see a 'retro' art style, this is it. Not every pixel is perfect, yet it somehow captures that old-school charm that's enough to elicit a smile, or perhaps just a laugh at the sheer absurdity of it all. The colors are vibrant, the animations are mostly smooth, and the characters sport some unforgettable hairstyles. Yes, gentlemen, looking at you, Robert Garcia. His hair has its own dedicated fan club. In terms of visual flair, if you'd like to gauge the quality, just look at how badly characters get beaten up as the rounds progress. In classic fashion, you'll see them sporting increasingly ridiculous bruises and scrapes, making you question why you're bringing pixelated violence to your life once again. Somewhere along the line, you even start feeling bad for the characters. You'll find yourself torn between wanting to win and wanting to buy them a Band-Aid.

Conclusion

Art of Fighting Anthology is like that friend who keeps asking you to join him for a throwback movie night. At first, you're skeptical. But once you sit down with a bowl of popcorn, you can't help but reminisce and get sucked back in. For fans of the genre, this collection serves nostalgia on a golden platter, mixed with a healthy dose of pixelated nostalgia. However, the old-school mechanics might feel clunky for newer generations raised on smoother gameplay-like transitioning from roller skates to ice skating. In the end, it's an enjoyable tribute to fighting games of yore and a reminder of better days-a solid 7 out of 10. Just be ready to explain to your non-gamer friends why Ryo's fist covers half the screen, and why that's perfectly acceptable in the world of fighting games. Until the next nostalgic binge, keep those knuckles ready for action.

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