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Review of Mary-Kate and Ashley: Sweet 16 – Licensed to Drive on PlayStation 2

by Chucky Chucky photo Oct 2002
Cover image of Mary-Kate and Ashley: Sweet 16 – Licensed to Drive on PS2
Gamefings Score: 4
Platform: PS2 PS2 logo
Released: 21 Oct 2002
Genre: Party, Mini-Games
Developer: Crawfish Interactive, Powerhead Games
Publisher: Acclaim Entertainment

Introduction

Ah, the early 2000s. A time when flip phones were considered high-tech and everyone believed that Mary-Kate and Ashley Olsen would eventually take over Hollywood, one licensed product at a time. One of those products was the less-than-legendary 'Mary-Kate and Ashley: Sweet 16 - Licensed to Drive.' Let's dive into this soup of nostalgia and wonder as we figure out just how many times the developers hit the 'I don't know what I'm doing' button while crafting this game.

Gameplay

The gameplay is a series of mini-games that span the glorious acts of preparing for a sweet 16 birthday party and learning to operate a vehicle. Think of it as 'The Sims' meets 'Mario Party,' except no one is having fun and everyone is questioning their life choices as they try to navigate through a world that feels oddly vacuous. Players can choose between Mary-Kate or Ashley, because why wouldn't you want to align your gaming experience with the superior twin? Your mission, should you choose to accept it, is to earn enough money through various embarrassing and nonsensical mini-games to secure your place as the belle of the pseudo-ball. Want to race against your friend on the way to that randomized 16th birthday party? Buckle up; this is about as thrilling as waiting in line for a DMV appointment. There are games that involve decorating cakes-valid training for an actual life event-and a series of driving challenges that almost teach you how to drive but instead reinforces that hitting pedestrians isn't actually part of the social norm. In summary, it's a buffet of dreadfully uninspired tasks, cleverly disguised as fun.

Graphics

Graphically, Sweet 16 lies somewhere between eye-popping and eye-bleeding. The game attempts to replicate the vibrant world of teenage joy, but instead gives off vibes of a 2002 MP3 player with a max storage of 512 MB. The colors are bright enough to make a unicorn nauseous, but the character models look like they were crafted from pre-owned Lego bricks. The best visual elements of the game come from the obnoxiously bold fonts used in menus, which somehow scream 'we know you're regretting this purchase.' If you're hunting for peak graphical innovation, this game will make you appreciate the world of low-resolution sprites in retro gaming.

Conclusion

In conclusion, 'Mary-Kate and Ashley: Sweet 16 - Licensed to Drive' exists as a testament to the early 2000s fascination with celebrity-driven fashion projects that never really got off the ground. The game serves primarily as a vehicle (pun intended) for nostalgia for anyone who ever dreamed of being at Mary-Kate and Ashley's sweet sixteen party. For everyone else, it stands as a reminder that sometimes, it's best to leave the party planning to professionals. Just don't look for a driving school here. With a delightful cocktail of absurdity and disappointment, this game is perfect for anyone who has ever wanted to experience the severe awkwardness of simulated party planning while contemplating their life choices. 4/10, just for the laughs, and of course, the theological discussions that arise when contemplating why you spent your time with it in the first place.

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