Ah, 'The Adventures of Jimmy Neutron Boy Genius: Attack of the Twonkies'-a title that, if you squint a little, sounds like a discount superhero movie and smells slightly like burnt popcorn. Released in 2004, this PS2 gem invites players to immerse themselves into an adventure that serves as both a game and a cautionary tale about the dangers of inviting alien life into your home. Seriously, don't do it; you never know what they might track in.
You play as Jimmy Neutron, the kid genius who probably spends too much time on his gadgets instead of normal kid stuff, like, uh, hanging out in a playground with friends or worrying about homework that is due tomorrow. However, we all know hydrogen fuel cells aren't going to build themselves. Here's the twist: you will navigate through various levels to save the Earth from the infamous Twonkies, aliens that appear to be the lovechild of a jellybean and a rubber chicken. Gameplay revolves around collecting these Twonkies, using a variety of quirky gadgets, and solving puzzles. I stress the word 'quirky' because if these inventions were any more absurd, they'd be used as drinking games in hipster coffee shops. Some notable gadgets include the way-too-excessively powerful 'Fudge Fusion' ray, which, spoiler alert, does not create edible fudge. The game has its fair share of boss battles-because apparently saving Earth involves a lot of beating up aliens. You'll assemble inventions from random objects, a mechanic that makes you feel like an unlikely contestant on a science version of 'Chopped'. Every time you create something, imagine a talking blender judging your choices with utter disdain. But here's the kicker: the game also opens with a classroom sequence that sets the stage so seriously, you might momentarily forget you're fighting jellybean aliens. Serious like a professor lecturing on quantum mechanics while standing in front of a chalkboard with a drawing of a unicorn. Did you catch that? Unicorns in rocket science get a thumbs up from me.
Graphically, the game is very much a 2004 affair-think 'I tried my hardest in art class but ended up doodling on my desk instead'. The world is colorful, just like the sugary rainbow your dentist probably told you to stay away from, but you might think that this is a bit incomplete, like an unassembled jigsaw puzzle. Characters resemble their cartoon counterparts, albeit with strange angles-imagine you saw a cartoon character in a body pillow form and tried to replicate it with shoddy clay. It works, but it's a little jarring. On the other hand, the vibrant colors do make the aliens stand out, as if shouting, 'Pick me, pick me!' in a carny-style tone.
In closing, 'Attack of the Twonkies' is a game that presents itself as something whimsical, but underneath, it's basically a mixed bag of mechanics, vibrant artwork, and a storyline that could have been more robust if it weren't distracted by shiny objects. Critics gave it mixed reviews-think lukewarm coffee; not bad, but not something you're ever going to rave about either. Is it worth a play? Absolutely, if you're a die-hard fan of the series, or if you find joy in experiencing games that complete your collection of gaming relics like dusty action figures or unopened sports cards. Overall, score: 5 out of 10. It's surviving in the mediocrity space and lives to tell about its alien encounters. Just remember, come out unscathed from this colorful crusade-a red Twonkie on a Tuesday may be too much for any one person to handle.