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Review of .hack//Infection Part 1 on PlayStation 2

by Tanya Krane Tanya Krane photo Feb 2003
Cover image of .hack//Infection Part 1 on PS2
Gamefings Score: 7
Platform: PS2 PS2 logo
Released: 11 Feb 2003
Genre: Action Role-playing
Developer: CyberConnect2
Publisher: Bandai

Introduction

Imagine being sucked into a video game where characters are just as likely to die as your Wi-Fi connection would during a crucial download. Well, welcome to .hack//Infection Part 1! This gem brings players on a journey through a mysterious MMORPG where the stakes involve more than just loot - there's a chance your buddy can end up in a coma! Join me as we dive into the action, characters, and overall absurdity that makes this game a must-try for the old-school RPG lovers out there.

Gameplay

.hack//Infection is a single-player action RPG that simulates the experience of being in a fictional MMORPG aptly called "The World". You get to control Kite (which is a cooler name than it sounds) in his quest to decode the reason why certain players are falling into comas. Players can switch between third-person view and first-person view, letting them unleash their inner RPG cinematographer. You'll be doing a lot of battling in monster-filled fields and dungeons, while also taking a breather in the non-combat areas known as 'Root Towns'. Don't forget to check your in-game emails - because who doesn't love suspending disbelief while checking digital mail? Yes, friends, this is literally the game within a game experience! Combat is real-time, and yes, everyone's favorite button-masher is alive and well *ahem*. Kite gets to utilize magical abilities and go full-on Ninjutsu with his attacks, but you'll also need to manage the other AI-controlled characters in your party. You can issue them basic commands (think of it as teaching a dog fetch but more complicated) but sometimes, they act like they're constantly looking for a treat. But the real interesting mechanic is Kite's "Data Drain" ability that swaps enemy data for rare loot at the risk of increasing his infection level. It's basically like playing a dangerous game of hot potato with your health status. Every pot has a few poisonous potatoes if you're not careful!

Graphics

For a 2002 game, .hack//Infection features graphics that reflect early 2000s RPG styles but with a modern twist-think pseudo-anime mixed with vibrant colors that beckon youthfulness. It captures the MMORPG aesthetic and immerses you into the world of character customization and interactive environments. Admittedly, the camera controls may give you a run for your money with some awkward angles and frustrating clipping issues that can make you feel like you're driving one of those old-school tank-like controllers. Looks great on a nostalgic itch but don't expect it to compare with modern graphical fidelity. You might end up wishing for a quick visual upgrade like a character getting some new gear.

Conclusion

In the end, .hack//Infection Part 1 is a colorful experience jam-packed with engaging combat and a plot that balances on a tightrope of thrill and nostalgia. Though it occasionally trips on the uneven pacing and that oh-so-charming AI behavior, it delivers a captivating blend of action and character arcs. It's a slice of late-90s early 2000s gaming nostalgia-not just a game but an entire universe begging for exploration. Just be wary of that Data Drain; you want your character alive and well, not turned into pixelated mush. Grab your controller and dive into the absurdity of it all; after all, isn't that what gaming is all about?

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