Welcome to the chaotic world of co-op warfare, where you can become best buds with your buddy or commiserate over tanks. "Army of Two: The Devil's Cartel" tries to bring back the heart of brotherhood while hilariously failing to live up to that legacy. It's like going to your favorite restaurant, only to find out that they've replaced the chef with a raccoon. Sure, it's cute, but the food's not what you came for.
Players take control of a colossal duo: *Alpha* and *Bravo*, which are as creative as naming your pet dog 'Doggo'. Unlike previous titles that featured our boys Salem and Rios, we now have two fresh faces to ignore-uh, I mean, get to know. Your missions span from rescuing hostage bystanders to creative ways to blow stuff up! And if you're having a bad day, there's always 'Overkill Mode'-which is essentially a bad day recovery system, making you invincible for a short period of time. It's like saying, "Hey, don't worry; I got this, let's channel our inner gods for a hot minute!" But wait, where's the fun co-op interactions? Oh yeah, they decided to ditch that in favor of non-stop gunfire. Really, who needs to play rock-paper-scissors when you can bypass all that with just more shooting? Exactly, no one!
Back in the day, when you fired a weapon, you wanted to see shells fly. The graphics in this game are powered by the Frostbite 2 engine, which is a fancy-pants upgrade from Unreal Engine 3 from previous entries, and you can definitely see it! Explosion effects and character models look decent-almost as if they browsed a graphic design website and found a discount package. However, the environments feel a bit drab and certainly lack the charm and personality of their predecessors. Overall, it's like wearing a really cool jacket but not having anything special under it; existing, but not impressing anyone too much.
To tuck it all neatly away, *Army of Two: The Devil's Cartel* is like an old man sitting on a park bench thinking he's cool because he has a trendy hat. Sure, it tries hard, but ultimately loses out to the charm of its predecessors and the competition. It's not entirely wrong to give it a try; grab a buddy, dive into some mindless shooting, and have a laughter-filled evening-it might be the highlight of the game. However, for a truly memorable co-op experience, you may want to look elsewhere; it gives an underwhelming 'meh' to those who hoped it would take the crown from its predecessors. Let's face it, you don't make friends with salad, and you don't make memories with mediocre gameplay. Medal for effort, *EA*! Medal-now go home and practice your aim next time!