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Review of .detuned on PS3

by Chucky Chucky photo Oct 2009
Cover image of .detuned on PS3
Gamefings Score: 4
Platform: PS3 PS3 logo
Released: 15 Oct 2009
Genre: Interactive Art
Developer: .theprodukkt
Publisher: Sony Computer Entertainment

Introduction

In the year 2009, when retro was still cool and flip phones were all the rage, .detuned emerged from the shadows. This oddball title could be described as 'interactive art' but let's be real; that term often serves to explain things we don't actually want to understand. Is it a game? A visual mess? An excuse to channel your inner art critic while simultaneously trying to figure out what you just played? Let's dive into this carnival of confusion.

Gameplay

.detuned puts players in the seat of an overwhelmed fellow who has wandered into a questionably vibrant dimension. The game gives you the power to manipulate this poor guy-think of it like Tom and Jerry, but without the overzealous cartoon physics and a sprinkling of existential dread. The controls beget some rather surreal experiences, like making his head grow ten sizes and then shrink back down quicker than your chances to make a pixie in Animal Crossing sad. You can also alter the visuals and audio, so if you've ever wanted to feel what synthesizing acid while listening to a loop of dolphin sounds would be like, this might be your calling. There is, thank goodness, a feature allowing you to upload your music. Finally, a chance to ruin someone else's mood with your questionable taste in music! The appeal might wear off quicker than your grandma's holiday fruitcake, which is perhaps why reviews liken it to spending $2.99 for a literal minute of entertainment.

Graphics

Here's where we address the elephant in the room, or perhaps it's a chameleon. The graphics of .detuned are like a 2009 throwback to the days when everything was 'stylized' but not necessarily good. Imagine if you were dropped into a bad trip you couldn't wake up from, where colors kept fighting each other rather than harmonizing beautifully as they should. It's all reminders of art class gone wrong, with vibrant colors that suggest 'fun' but end up landing somewhere around the 'I don't understand why I'm here' spectrum. Overall, it's an experience meant for those who don't mind visual stimuli so intense that your eyes might just file for early retirement.

Conclusion

In conclusion, .detuned offers a whimsical jaunt through the mind of a developer who likely spent too long in an art gallery after accidentally stumbling upon the wrong room. If you're in search of an existential experience and have $2.99 and 20 minutes to spare, this incoherent piece of interactive art might just be for you. Just don't expect to walk away changed; you might just walk away wondering why you didn't finish that Netflix series instead. So, grab your controller, put on your endless playlist of indie band cuts from 2009 and get ready to question every decision that led you here.

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