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Review of Astroneer on PlayStation 4

by Tanya Krane Tanya Krane photo Nov 2019
Cover image of Astroneer on PS4
Gamefings Score: 8.5
Platform: PS4 PS4 logo
Released: 15 Nov 2019
Genre: Sandbox, Adventure
Developer: System Era Softworks
Publisher: System Era Softworks

Introduction

'Astroneer'-the game that lets you play as an adorably chunky, disposable astronaut exploring colorful planets. To anyone questioning whether cosmic exploration and resource-gathering can be fun, this vibrant sandbox adventure says, 'Why not both?' Today, we dive deep (maybe too deep?) into the cosmic chaos, goofy antics, and existential dread of being a low-poly spacefarer in a game that could be best described as Peter Pan meets NASA-if Peter Pan were super into gardening and slightly less concerned about the whole 'never growing up' thing.

Gameplay

In 'Astroneer', you're not just an astronaut; you're an Astroneer (because 'astronaut' was too mainstream). Your mission: colonize various planets, craft nifty gadgets, and survive the occasional lack of oxygen. More importantly, you've got a Terrain Tool! Yes, a fancy gadget that lets you reshape the very planet beneath your feet! It's like having a god complex but with more sand and fewer lightning bolts. You can dig, flatten, or sculpt the terrain into impressive-if slightly haphazard-expressions of your inner artist. You begin your interstellar journey on Sylva, the tutorial planet, where you'll soon discover that essential resources are shades of blue, yellow, and brown. These colors represent resin and compound, the game's crafting staples. At first glance, your astronaut might seem like a simple design, but underneath that chunky exterior lies the heart of an explorer. Spend hours gathering materials, unlocking blueprints, and crafting everything from space buggies to habitat modules-all of which can be built with the right combination of resin and compound. Just imagine trying to explain that you created a cute little rover made out of the same materials as garden furniture. Makes one appreciate the ingenuity of the universe. Oh, and let's not forget the multiplayer mode! It's like a cosmic sleepover with friends, but instead of binge-watching Netflix, you're watching your buddy trip and fall into a black hole-sorry, not sorry. You can build bases, craft items, and ironically, suffocate each other while tethering oxygen lines. The more the merrier, as in this game you can both share resources and directly sabotage one another's projects. Because why not throw a little friendly fire into the mix? It's not just a game about exploration; it's also a test of your friendships!

Graphics

With its vibrant palette and low-poly art style, 'Astroneer' has a look that resembles something you'd find at an artisan craft fair, curated by oversized toddlers. The colors are bright and inviting, and while some may frown upon this 'cute' aesthetic, I say it adds to the charm. After all, who wouldn't want to traverse a planet made entirely of candy-colored polygons? The animations are fluid and smooth, save for a few minor hiccups when things get chaotic-such as when you're trying to assemble a rover and accidentally launch it into a planet's orbit. It's beautiful, colorful, and let's be honest, even a little psychedelic. And remember, the absurdity of watching your example of trailblazing can often be just as entertaining as the exploration itself.

Conclusion

In conclusion, 'Astroneer' manages to balance creativity, adventure, and friendship sabotage in a single colorful package. It's an enchanting world full of possibilities, with an open-ended exploration that satisfies both your inner artist and your Minecraft aspirations. Yes, navigating the planets can sometimes feel like herding cats (in space!), but the freedom to explore and create on anything, or anyone, is what makes 'Astroneer' a stellar addition to your gaming library. So, if you're ready to ditch the complexities of real-life and dive headfirst into a pixelated universe, grab your controller and prepare to face the cosmos-one awkwardly sculpted hill at a time.

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