Babylon's Fall, the game that promised to serve us epic fantasy action but ended up looking more like a bad PowerPoint presentation on a dial-up connection. In an era where heroes rise and fall, this title took the express elevator straight down to the depths after less than a year. Let's explore why this game should have probably stayed in the ancient ruins it tried to portray! Buckle up, it’s time for a comical descent into both Babylon and gaming tragedy.
After you’ve powered through the first layer of cringe from its lengthy tutorial (seriously, I thought I signed up for a school of dodging rather than a game), you're thrown into the life of a Sentinel, excited to climb the super-exclusive tower known as the Ziggurat. Here, you’ll valiantly attempt to unlock loot and gear while encountering endless waves of the blandest enemies imaginable. Picture a hack-and-slash title with abilities that feel like they're scratched from the bottom of a worn-out comic book. You can juggle two weapons at a time, but it’s not as flashy as it sounds when you realize 90% of your stamina will go into dodging the fact that you’re playing a repetitive grind fest. Quests can be played solo or with buddies, but by the end of your journey, you might wonder where all those buddies went—probably playing a better game. Oh, and don’t forget that nifty Gideon’s Coffin setup. It sounds like a cool new feature, until you realize it’s just a way to carry two extra spectral weapons you won’t use because you’ll be too busy trying to keep your sanity. Pro tip: When the game's best feature is the option to turn it off, you know you've struck gold!
If you thought the graphics looked like traditional oil paintings, you’d be imagining something profoundly more beautiful than the pixelated mess that graces our screens. It's almost as if they wanted to recreate the beauty of Van Gogh but ended up with early internet graphics... and I don't mean his paintings. The initial teasing visuals had players drooling in anticipation, yet upon release, the graphics were described as 'blurry' and 'messy' despite developers promising improvements. One could argue it embraced post-modernism by daringly asking if art can just be, well... easy on the eyes? Unfortunately, the answer is a loud ‘no.’
So, if you’re looking to invest your time in a game that will leave you feeling accomplished, keep scrolling past Babylon's Fall. With its astonishingly low player count after release and its subsequent early demise (the game’s servers were shut down just under a year post-launch—yikes), it’s safe to say that this title is best left forgotten. Unless, of course, you want an example of what not to do in game design! Grab a snack, some popcorn, and maybe some emergency Escape Plan R-rated fallout plans for your sanity—you're going to need it! Let’s hope PlatinumGames reboots after this, maybe they can call it 'Babylon's Rise,' because, at this point, anything would be an upgrade!