Ah, the sweet allure of the cyberpunk aesthetic. Neon lights, rain-soaked streets, and corporations running amok like kids in a candy store on Halloween. In 'Conglomerate 451: Overloaded', players get a front-row seat to this dystopian disaster. It's like 'Blade Runner' met a turn-based RPG, and they both forgot their umbrellas in the process. The premise? Take a squad of clones (because why not?) and lead them against the dastardly corporations that seem to care more about profit than your well-being. Buckle up; we're diving in.
You control a team of cloned soldiers, embarking on missions designed to rid a cyberpunk city of its corrupt corporations. Think of it as a glorified game of dungeon fetch quests where your clones dress oddly slow to techno beats. Character customization is extensive—go wild! Want your character to wear a neon green tutu? Sure. But don’t get too attached; your clone pals can sustain permanent injuries or go full-on 'Game Over' mode when they kick the bucket. Who knew that one misstep in a mission could lead to emotional mourning for a character named 'Clone #42'? Combat is turn-based, allowing you to experience the thrill of waiting while your enemy contemplates their life choices before going for your jugular. Every mission you partake in lasts a week—in game time, not your slow-paced diary entries. Research advancements after each mission? Check! Want to give your clones super abilities so they become unstoppable tanks? Double-check! The game usually ends after 75 weeks, allowing you to calculate how many of your friends have already abandoned their lifelong goals to grind through this pixelated city. The plot offers an alternative mode where players can continue running missions endlessly without the interference of, you know, pesky narratives getting in the way of your glorious repetition. Remember kids, the cyberpunk fusion weaves itself into a story about technology and existential dread, but sometimes it feels more like background noise as you click through menus.
Visual aesthetics of 'Conglomerate 451: Overloaded' bathe you in a refreshing palette of neon lights and grimy back alleys. Surprisingly immersive for a dungeon crawler, the environments are procedurally generated, which means you're more likely to get lost here than in a maze designed by a kid with a crayon. The graphics aren't going to win any awards, but they’re solid enough to provide that 'I’m in an 80s sci-fi movie' vibe. The animations feel a bit like a slideshow at times; it’s comforting in a way, reminding you that even with the latest technology, some things still look like they were made in 1999. Also, prepare for the occasional texture pop-in—nothing shimmers quite like the inexplicable appearance of a wall three feet away from your nose.
Overall, 'Conglomerate 451: Overloaded' serves up a mix of tactical decision-making and repetitive grind. It's like ordering a gourmet burger only to realize you’re actually just being served microwaveable patties. For those who yearn for depth and a critical storyline, you might find the experience a tad underwhelming. But if you're ready to sprinkle some customization into your gameplay and enjoy a slice of cyberpunk pie between the occasional permadeath, this game is here to serve you that guilty pleasure. Based on the joy of cloning (and the despair of watching them fail), I give 'Conglomerate 451' a solid 7 out of 10: a decent brawler that puts a neon spin on the dungeon crawler genre while reminding you that sometimes, it’s okay to laugh at your own misfortunes. After all, what's a little cloning without a generous helping of chaos?