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Review of Driveclub on PlayStation 4

by Jay Aborro Jay Aborro photo Oct 2014
Cover image of Driveclub on PS4
Gamefings Score: 7.5
Platform: PS4 PS4 logo
Released: 07 Oct 2014
Genre: Racing
Developer: Evolution Studios
Publisher: Sony Computer Entertainment

Introduction

In the world of racing games, *Driveclub* attempts to put the pedal to the metal while simultaneously creating a social experience that makes one question whether it's less about winning and more about being seen at the finish line. This high-octane adventure offers a somewhat dizzying combination of pristine graphics, customizable cars, and enough social features to make your mother jealous. Despite a rollercoaster launch worthy of a racing game, did *Driveclub* steer itself into greatness or crash spectacularly?

Gameplay

At its core, *Driveclub* is a racing game where players compete around world-class tracks that seem to have been ripped straight from a travel magazine. Players can join clubs (with their friends or strangers) or create their own, making it more about the camaraderie of racing than the racing itself. You can partake in various types of races including standard events, time trials, and drifting challenges. And there's a campaign mode that has more focus than your math homework, with objectives scattered throughout different locations. Weather effects are introduced post-launch and are no mere window dressing; they impact handling, allowing you to master your drifting skills... or, more likely, crash spectacularly. AI opponents take their aggressiveness to a new level, often making you question whether they're trying to win or just teaching you a lesson about humility. Perhaps their motto is 'if you can't win, at least make someone else miserable.'

Graphics

Graphically, *Driveclub* is the eye-candy of the racing genre. Cars glisten like they're freshly waxed-and with a polygon count that makes some games weep, the attention to detail is commendable. The environments, while stunning, sometimes feel like the digital equivalent of a model train set; they're beautiful but static, and you'd might still wish for more variety. Sure, the rain looks fantastic as it splatters the windshield, but who knew rain droplets could be as temperamental as online servers at launch? The visuals kind of want you to forget about the gameplay sometimes and just enjoy the scenery.

Conclusion

What *Driveclub* ultimately presents is a thrilling experience wrapped in a package with more ups and downs than a rollercoaster. While the graphics and sound design achieve exceptional heights, the online gameplay falters under pressure, leading to a sometimes inconsistent experience. It's not a bad choice for casual racing fans, especially those who put more stock in social experience than sheer speed, but it may leave hardcore racing enthusiasts-those who appreciate their games like they do their morning coffee: strong and uncompromising-feeling a bit underwhelmed. So, if you're in the mood for gorgeous cars, camaraderie, and a sprinkle of frustration, hop into your virtual ride; just don't forget-sometimes, even the best drivers need a little bit of luck and a lot of patience.

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