If you've ever wondered what would happen if 'Left 4 Dead' crashed into a budget sci-fi movie and then gave birth to a mildly entertaining, yet utterly forgettable game, then welcome to the world of 'Earthfall.' This cooperative first-person shooter lets you and up to three friends take on hordes of alien invaders. Sounds exhilarating, right? Well, grab your Rosetta Stone baseball bat because it's time to decode this mixed bag of cooperation and chaos.
In 'Earthfall,' players choose from a ragtag group of characters who decide to ditch Netflix and fight an alien infestation instead. The gameplay revolves around classic cooperative mechanics. You and your buddies can choose from four different characters, each with varying backgrounds. However, unless your friends are as invested in their character's backstory as they are in their pizza orders, you might just end up screaming at each other as you try to establish who gets the health pack while bird-like aliens rain down from spaceships. Each mission has its fair share of objectives, and the ultimate goal is survival. Spoiler alert: it's conveniently always a 'shoot everything that moves' kind of day. The game leans heavily into the cooperative aspect, allowing players to pick up weapons and items, barricade doors, and-let's be real-do a lot of screaming and general panic when things get tricky. Missions might slightly differ, but overall, if you've played one, you've played them all. Think of it as repetitive, and not in a 'good breakfast every day' way, but more in the 'I can still taste last week's leftovers' kind of vibe. With a plethora of alien types to exterminate, some feel like carbon copies of others, with different skin textures. Customization options for each character might exist, but they seem cosmetic enough that your character still feels like an avatar for your relentless desire to yell at aliens rather than your unique game identity. Pick your favorite, and hope they don't die because sometimes, the AI can be a bit thick. Good luck getting through waves of aliens while struggling to survive each other's choice of characters!
Visually, 'Earthfall' takes itself seriously-ish. Developed using the Unreal Engine 4, the graphics aren't horrible-they are reminiscent of that indie film you watched once that looked cool but had no budget for anything other than lighting. Colors can be pretty vibrant, although the textures occasionally scream for the old days of gaming, where everything was square and what passed for 'climbing' was just a polite suggestion by the game. The design of the aliens is a mixed bag; some look cool and terrifying, while others look more like extras from a low-budget sci-fi sitcom. When your friends are screaming, 'What is that?!' it's hard to take it seriously when the alien just looks bland and slightly confused. But hey, maybe that's an artistic choice?
'Earthfall' is nothing if not a reminder that there's a fine line between borrowing inspiration and outright cloning. While if you rallied your friends to take on some adorable, yet troublesome alien adversaries, you might all find yourselves giggling, the replay value is as absent as my ability to do a push-up. The mission structure quickly becomes predictable, the character's backstories feel as relevant as a random Tuesday, and the graphics, while decent, won't blow anyone's mind. If you and your friends need something to fill the void during your next LAN party, then sure, just be prepared for a game that feels good while playing but might leave you questioning your life choices afterward. And so, the verdict? A resounding 'meh'-a score of 5 out of 10. Just enough to keep you from throwing your controller through the window, but not quite enough to earn a shiny star sticker.