Gamefings logoimg

Review of Everything on PS4

by Hemal Harris Hemal Harris photo Mar 2017
Cover image of Everything on PS4
Gamefings Score: 8
Platform: PS4 PS4 logo
Released: 21 Mar 2017
Genre: Simulation, God Game
Developer: David OReilly
Publisher: Double Fine Productions

Introduction

Imagine a game where you can be literally everything, including a cute little ladybug to a massive, planet-sized boulder! 'Everything' is less of a game and more of a philosophical journey disguised as an interactive playground. Developed by David O'Reilly, this title invites you into a universe where the laws of physics seem optional and where your main goal is, well, to be everything everywhere! So grab your controller and prepare to embrace your inner existential crisis as you meander through this whimsical simulation.

Gameplay

'Everything' isn't going to hold your hand in finding objectives. Your challenge lies in switching between various life forms and objects as you navigate through the game's surreal landscapes. The basic mechanic is simple: start as a tiny critter and gradually absorb other entities to increase your scale. Yes, that's right-if you've ever fantasized about becoming a star or even a speck of dust, this game offers that joy! The challenge ramps up in how you can interact as you evolve from a simple organism to entire landscapes and communities, all while interacting with other objects that spout philosophical nuggets from Alan Watts. Most players will complete their encyclopedia of everything without knowing where they've really been! Controlling different entities might sound easy, but be prepared for the mental gymnastics necessary to shift between the microscopic and the macroscopic. You might need an existential crisis between swapping from being a throw pillow to a mountain. Even finding smaller entities can become a scavenger hunt, a bit like cleaning your room, but instead of socks, you're picking up entire universes! The gameplay encourages exploration and experimentation. Do you want to be a fish? Go for it! How about a cactus? YOU CAN! But prepare for the action to be as mundane as picking your nose (especially if you're a traffic cone) or trying to trip a ladybug on a stroll. Completing tasks in 'Everything' requires a laid-back attitude and perhaps some pressure-induced improvisation.

Graphics

Graphically, 'Everything' is like a living art piece, reminiscent of a painting brought to life. The visuals are intentionally abstract and playful, allowing you to experience a vibrant and surreal world. Animations are kept simple-a throwback to classic animations where creatures roll instead of walk. This choice not only provides charm but also reduces the need for complex coding, making you appreciate the elegance of simplicity when rolling a giant cupcake through an asteroid belt. Yes, friends, welcome to chaotic creative brilliance! The varied colors and styles create an enjoyable visual cocoon, letting you escape the space between your mind and your controller. Think of it as a kaleidoscope but with arms that can groove.

Conclusion

'Everything' surpasses the boundaries of a traditional challenge-based game, emerging instead as a metaphorical journey through existence. The challenge isn't about conquering levels but about exploration and understanding the silly absurdities of life-like why a traffic cone exists or how a ladybug feels on a Tuesday. If you're after high-stakes missions or adrenalin-pumping action, grab an espresso, a slice of cheese pizza, and revaluate your gaming options; this isn't it. However, if you're ready to open your mind while potentially contemplating your existence amidst a preserve of souls (or rocks), dive into 'Everything'-because remember: in this game, you really can be anything, and for a bright 8 days, your quest is to experience everything... even if it means becoming a speck of dust now and then!

See Latest Prices for Everything on PS4 on Amazon

See Prices for Everything on PS4 on Ebay

Related
Latest
image for news article 'Sophie Turner Is Lara Croft — How Tomb Raider's Brutal Skill Ceiling Will Shape Amazon's TV Take'
Hemal Harris - 04 Sep 2025
Sophie Turner will play Lara Croft in Amazon's Tomb Raider series. Here's how the show can capture the games' brutal challenge loo...
image for news article 'Gamescom 2025: From Hornet's Revenge to Gunfights in the Future — The Biggest Reveals, Ranked by Hype (and Probability of Screaming)'
Gemma Looksby - 27 Aug 2025
Gamescom 2025 unleashed release dates, surprises, and enough nostalgia to power a retro arcade. Hollow Knight: Silksong finally la...
image for news article 'From Sidekick to Symptom: An In-Depth Look at How Game Characters Grow (and Break) Over Time'
Tanya Krane - 22 Aug 2025
A witty, in-depth analysis of how video game characters evolve - from antiheroes and companions to tragic villains - and how gamep...
image for news article 'Helldivers 2: The Ultimate Skill Test — How to Survive When Friendly Fire Is A Feature'
Hemal Harris - 22 Aug 2025
Helldivers 2 turns cooperative shooters into a terrifying teamwork exam. From friendly-fire fiascos to stratagem juggling and glob...
image for news article 'PlayStation Plus August Drop: Mortal Kombat 1, Spider-Man, Sword of the Sea and Two Resident Evils — Sony’s Buffet of Beatdowns and Beachside Introspection'
Chucky - 22 Aug 2025
Sony's August PlayStation Plus drop mixes Mortal Kombat 1 and Marvel's Spider-Man with day-one indie Sword of the Sea, EDF6 co-op ...
image for news article 'Tariff Drama and Console Character Arcs: How the PS5 Price Hike Recasts PlayStation's Story'
Tanya Krane - 21 Aug 2025
Sony just raised PS5 prices in the US - but this is more than a number. We break down the cast, the catalyst (hello, tariffs), and...
image for news article 'The Nintendo Switch 2: An Overhyped Second Date That Actually Went Well'
Chucky - 14 Jun 2025
Nintendo Switch 2 has hit the market, and it's selling like hotcakes! Here's what you need to know about this slightly improved se...