Ah, 'Fe'. A title that sounds both like a whimsical fairy and a potion you might find in a wizard’s cupboard. Developed by Zoink and published under EA's Originals banner, this game introduces us to a fox-like creature with a heart full of song and a world in dire need of its musical prowess. This review will unearth the hidden gems and missteps in Fe’s beautifully crafted narrative and gameplay, while also questioning the sanity of whoever thought making animals sing was a viable strategy for, well, anything.
The gameplay in 'Fe' can best be described as a journey through a digitally-rendered nature documentary interspersed with some serious 'Legend of Zelda' vibes. Players take control of the titular Fe, who spends most of her time running through beautiful, expansive forests, avoiding the creepy Silent Ones—think urban planners without any compassion for Mother Nature. The charming twist? Fe can interact with other forest creatures through song. Singing is essentially your cheat code to success here, allowing you to learn new songs from the wildlife that fit nicely into the 'I want to learn this cool new move’ trope that’s prevalent in RPGs. However, the game often sticks to the philosophy of exploration over explicit instruction. Because who needs a useful tutorial when players can stumble around the forest like a toddler on their first bike ride? Much of the time, you'll be left to your own devices, observing the ecosystem like you’re on a “Survivor” episode— if 'Survivor' had less drama and more anthropomorphic animals. This hands-off design is reminiscent of titles like 'Journey', but it's a double-edged sword: liberating for some and infuriating for others, especially if you’re the type who needs a map, glow sticks, and a guidebook at all times.
Visually speaking, 'Fe' is a feast for the eyes, feeling like it leapt straight off an impressionistic painting. The colors pop like confetti at a surprise party, and each area of the game has its unique palette to convey different emotions and environments. You’ve got your deep blues, bright yellows, and a sprinkle of whimsical pinks, working overtime to set the mood. The art style is about as artsy-fartsy as you can get without slipping into pretentiousness. Watching Fe scamper through the forest feels like a warm hug from Mother Nature herself—until you remember you’re also trying to thwart the Silent Ones.
In the end, 'Fe' is a well-meaning yet somewhat clumsy ode to the beauty of nature. The journey encapsulates a peaceful yet occasionally aimless experience, wrapped in an artful package. It may not have all the elements of a perfectly polished title—some might find the lack of direction and sporadic mechanics a bit off-putting—but for those seeking a journey through a lovingly crafted world that champions exploration and connection with nature, 'Fe' will surely strike a chord. Or at least a curious note or two. It's the type of game that makes you appreciate the simpler things in life—like whimsical animals, magical songs, and the fact that we're not being chased by something called the Silent Ones in real life. At the very least, give it a shot; you've got nothing to lose (besides the will to finish it, perhaps).