In the realm of indie games, where every pixel is a stroke of genius and every soundtrack could serenade a thousand angels, Gris pops out like a pastel paint blob on a canvas—delightfully surprising, slightly confusing but undeniably eye-catching. If you’ve ever wanted to play a game that doubles as an art piece and a therapy session, Gris is here to answer that call with an existential crisis of its own.
Gris is like your artsy friend who just graduated from art school and is trying to convince you that abstract is the new black. You control a girl named Gris (who could’ve guessed?), who wakes up in a colorless world that looks suspiciously like a post-apocalyptic watercolor painting. Here, she embarks on a journey that mimics the five stages of grief—let's just say it’s not a walk in the park. If you've ever felt your emotional range is as vast as your average Instagram feed, you're in for a ride. The gameplay consists of platforming challenges that involve collecting 'lights' which unlock different abilities. At first, you can’t even jump—that's right, give it five minutes and you’ll realize we’re really not in the Mario universe anymore, folks. You might find yourself transforming into a block of stone, but don’t let that fool you—Gris isn't just a game about personal evolution; it’s all about overcoming obstacles, both in-game and in life. Each of the game's beautifully drawn worlds has its own theme corresponding to one of the stages of grief—denial, anger, bargaining, depression, and acceptance. You’ll dash through windmills, underwater caverns, and lush forests like a lost child at a candy store, picking up abilities, and occasionally trying not to sob into your controller. The puzzles are designed with accessibility in mind—because who really wants to die five times on a puzzle designed by someone who thinks the original Dark Souls was too easy? No one, that’s who. Those with an appreciation for gentle challenges will find bliss here—as Gris collects a new ability, the environment dances with color, lifting her spirits, and yours. Just remember, each stage beautifully creates a rhythm; restorative and revelatory, much like yoga but with less stretching.
Gris is profoundly beautiful, and the visual presentation is like a breathtaking art installation that’s come to life. You can spend hours just admiring the watercolor environments as they shift and change with Gris's emotional journey. It’s less a game and more a serene experience that blurs the line between gaming and fine art. Expect to find yourself breathless and a little teary-eyed—good luck explaining that to your friends.
Gris is an artistic triumph that marries gameplay with a narrative that hits squarely in the feels. The light puzzles, the gentle storytelling, and the breathtaking visuals conspire to create a journey that's at once captivating and poignant. You'll walk away with a sense of accomplishment that's more about emotional understanding than traditional gaming success. Your friends may question your ability to enjoy something so ‘artsy,’ but hey, at least you can tell them you’re being cultured. Just be sure to keep some tissues nearby.