Let's talk about a game that was honestly created to give bookworms a chance to live out their historical fantasies, with a smattering of medieval drama, and a designer named Matthias Kempke who probably had a lovely childhood visiting castles. Welcome to 'Ken Follett's The Pillars of the Earth'! It's not just a crafting simulator where you build cathedrals out of Lego; this is based on a bestseller, folks. I mean, if you're going to adapt a book, why not pick one that's got enough material to fill a small library? Buckle your seatbelts because we're diving into the 12th century, so leave your smartphones behind unless you want to be 'that person.'
In this beautifully rendered point-and-click adventure game-which ironically doesn't use a single point or click all that much-the narrative unfolds through three expansive books: not to be confused with a trilogy of your favorite superhero movies. You embark on a journey where you control three primary characters, exploring the intricacies of medieval life and the architectural wonder that is the cathedral. Each character presents its challenges-like making meaningful decisions without an instruction manual, or realizing you need a lot more wood than you thought to complete that cathedral's framework. The controls are simple enough-you point, you click, and sometimes you stand around, straightening the collar of your tunic while wondering what the heck you're supposed to do next. Oh, and if you get stuck? Don't worry! Just hit that spacebar like it owes you money to highlight interactable objects and characters. Oh, the joys of technology in the 1100s! Guess they didn't see that one coming.
Visually, the game is a feast for the eyes-if your eyes are starving for sumptuous, hand-painted backdrops reminiscent of medieval tapestries. The 2D scrolling upholds the vibe so well that you might mistake your controller for an ancient scroll. Those 200+ hand-painted backgrounds breathe life into the fictional world-pardon me, while I just sit here and marvel at macabre landscapes fitting for a painting contest that should have never happened. Seriously though, the artistic style works wonders, despite the gameplay being a little less action-packed and a bit more 'read-the-fine-print-as-you-go.' The details are, arguably, stunning enough to rival any Instagram filter - even without the devilishly handsome selfies.
When you take a step back and look at 'Ken Follett's The Pillars of the Earth', it's clear that it sets out to cater to the niche of gamers excited about narrative-rich experiences and catastrophic building projects. Will it keep you on the edge of your seat? Only if your seat's made from splintered wood and you're unsure about its structural integrity. It has received generally favorable reviews, and it's a worthwhile play for those who enjoy a good yarn steeped in history-with a dash of gothic drama thrown in for good measure. So, whether you're a fan of Follett's works or just someone who loves a good medieval tale and the slow-burning tension that comes with it, this game is worth a shot. Just don't expect to duel any knights or rob any carriages; it's not that kind of party.