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Review of ARC Raiders on PS5

by Tanya Krane Tanya Krane photo Oct 2025
Cover image of ARC Raiders on PS5
Gamefings Score: 8.5/10
Platform: PS5 PS5 logo
Released: 30 Oct 2025
Genre: Third-person extraction shooter
Developer: Embark Studios
Publisher: Embark Studios

Introduction

ARC Raiders arrives on PS5 wearing the kind of confident sci-fi armor that says "we've thought about this" and then politely refuses to explain the warranty. Set in 2180 after some rather rude space machines called ARC decided humanity's lawns needed clearing, the game turns scavenging into a sport and near-death experiences into a postmatch anecdote. Developed and published by Embark Studios on Unreal Engine 5, ARC Raiders is an extraction shooter where you spend 30 minutes topside looting, shooting robots, and occasionally being taught humility by fellow players. The game is PvPvE - which is developer-speak for "fight robots and people who look like they read too many patch notes." You can play solo or team up in twos or threes, then return to the underground metropolis of Toledo to sell your spoils and upgrade things that make you slightly better at not dying next time. It launched for a one-time price after a lengthy playtest cycle, collected a generous handful of critical praise, and then flounced off to win Best Multiplayer Game at The Game Awards 2025. It also sold very well, because apparently people love being given reasons to sprint toward an extraction elevator while something explodes behind them. If you want a short verdict: ARC Raiders is equal parts frantic, clever, and occasionally infuriating. It makes memorable matches into its main feature, which is a neat trick for a multiplayer game that doesn't come with a hand to hold during the awkward parts.

Gameplay

Matches are structured around a simple, slightly masochistic loop: leave the underground base, spend up to 30 minutes topside collecting loot and components, then try to escape through elevators, metro stations, air shafts, or raider hatches if you happened to remember to bring a key. The planet is a scavenger's buffet guarded by ARC robots, which are both predictable enough to learn from and merciless enough to ensure you never get complacent. Death is punishing in a way extraction fans expect: you lose equipment and materials you were carrying, unless you tucked them into your safe pocket like a responsible raider. This makes each decision about whether to push for one more loot pile feel like choosing whether to eat the last slice of pizza at 2 a.m. - thrilling, foolish, and likely to be regretted. Combat is third-person, with gunplay that reviewers generally agree is polished. Weapons feel distinct, engagements scale from skirmishes with NPCs to chaotic three-way standoffs with other players, and the best moments are the ones you don't script: an ARC exploding and revealing a cache, a teammate's wild improvised plan that somehow works, or that precise second when your extraction music starts and everything goes gloriously wrong. The game supports solo runs, and matchmaking nudges you into games with other solo players to keep things reasonably fair. Group matchmaking received updates post-launch to better accommodate duos, so if you like to pair up and be mildly betrayed by algorithms, you're covered. Back at base, the loop shifts to progression: sell items, upgrade perks and skills, and craft better weapons and gadgets. Vendors hand out quests to push you toward specific locations or items, which adds just enough direction for players who prefer a breadcrumb trail to a full-on treasure map. The crafting and upgrade systems are satisfying without being punishing; you feel your raider getting better in ways that actually change how you approach a raid. The UI can be stubborn. Several crits noted that menus and small font sizes feel designed for mouse-and-keyboard muscle memory rather than controller thumbs. This means the onboard tutorial vibe is less "welcome" and more "figure it out and then thank us." That said, once you're outside Speranza and into the thick of things, the pacing smooths out. The learning curve exists, but it respects players' time by delivering fun runs early and giving more complex rewards to those who stick around. Server stability and balance have been actively managed with major patches since launch, and the developer's focus on fixing exploits has kept competitive play from turning into an exercise in frustration. Newcomers to extraction shooters will find ARC Raiders one of the more approachable entries in the genre, but solo purists should be warned: the game rewards cooperation in a way that can make purely lone-wolf play feel a little like doing a crossword with a chainsaw.

Graphics

ARC Raiders looks the part. Built on Unreal Engine 5, its environments are detailed enough to make you stop and appreciate a ruined billboard before you sprint past it because explosive noises demand your attention. Maps are beautiful and varied, with a dirt-under-the-fingernails aesthetic: rusted industrial sites, sun-blanched streets, and relics of the old world litter the surface. The ARC robots are designed to be visually distinct so you can identify threats mid-chaos, and the lighting plus particle work does a good job of selling both scale and peril. Performance on PS5 generally lives up to expectations. The game "runs and looks spectacular," as some outlets put it, with load times, frame consistency, and pop-in behavior that mostly behave themselves. There are occasional hiccups and the usual console differences compared to PC, but nothing that undermines the spectacle or the emergent setpieces that make each run memorable. Sound design gets most of the credit for dramatic tension: explosions echo, gunfire feels weighty, and the soundtrack helps push a run from "busy" to "epic escape sequence." There is, however, a mild controversy worth noting: ARC Raiders uses text-to-speech for some NPC lines, which some reviewers and players found mediocre. The studio insists that human actors were used as well and that TTS is contractually included, but the generated lines have rubbed some people the wrong way. If you are easily distracted by synthetic small talk while dismembering a mech, you might find it oddly immersion-breaking. On the other hand, some players appreciated the convenience of AI-generated voice options for in-game communication. Overall, the audio and visuals combine to create an immersive playground for chaos, even if one or two robotic NPCs sound like they phoned their lines in - literally.

Conclusion

ARC Raiders is a confident extraction shooter that makes memorable matches its primary selling point. It balances tense PvPvE skirmishes, a satisfying loot-and-upgrade loop, and polished gunplay with a UI that sometimes prefers PC conventions and a few tonal missteps with TTS NPC chatter. The game launched at a price after a long test period, received steady post-launch support, won awards for its multiplayer and innovation, and sold millions of copies in short order - which is either validation or proof we all enjoy mild digital peril. If you like unpredictability, cooperative chaos, and the sweet sting of losing a run's worth of loot because you charged a door, ARC Raiders will make you very happy. If you prefer your multiplayer experiences to be gentle and non-consequential, this one will teach you some useful new words. Either way, it's worth the PS5 investment for players ready to risk a lot for the occasional glorious extraction. Bring keys, bring friends, and try not to get dramatic about the robots - they're only doing their job, which is to be excellent at being hostile.

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