In the age of overnight sequels and expansions that can barely salvage a late morning, comes 'Cris Tales', a game that actually tries to bring something new to the RPG table. With a unique time-jumping mechanic that left one reviewer thinking they had entered a flux capacitor and altered the future of JRPGs, this indie darling from Colombia is as charming as it is flawed. But does it manage to glide past the pitfalls many games fall into, or does it nosedive headfirst into a black hole of clichés? Buckle up, adventurers; it's time to find out!
Now, here’s where 'Cris Tales' spins the clock ahead—literally. The game's neat pothole of time manipulation means that during combat, you can send your foes either backward or forward in time. That’s right, folks; if they’re planning an attack, just scoop them up like a snack at the cinema and place them in ‘yesterday’—where it's totally irrelevant! But beware; this power isn’t all fun and games. While your enemies may luxuriate in past mischief, your party keeps you busy trying to squeeze out damage by active button mashing. Combat is turn-based but entails a please-press-the-right-button waltz that rewards precision. Hit the rhythm and you’re golden; miss it, and well, you might just be a little less groovy. Exploring the vibrant landscapes and lively towns of Crystallis should be a real treat, but the charm sometimes gets dampened by less-than-great pacing. You’ll be asking, 'Are we there yet?' more than a four-year-old stuck in a road trip. Dialogue sequences stretch on as if they might be aiming for a Netflix series record instead of keeping your attention. The decisions you make through the game can lead to one of three endings, but honestly, straps on a pair of knee pads—expect plenty of backtracking through timelines as you decipher which past decision will yield your desired outcome in the present. Lastly, aside from the main campaign, there’s a Colosseum mode that lets players pit their skills against hordes of enemies! It’s a fantastic testing ground that aims to breath life into the post-launch experience. But spoiler: it’s just a more sprawling, monotonous version of 'Combat Central'.
'Cris Tales' is a visual feast, likely appealing to fans weary of the typical pixel-art stroll but craving a colorful vibrant palette that outshines a bag of Skittles on their best day. The art style evokes feelings of classic hand-drawn animations, a throwback that delivers a solid punch of nostalgia—all those Saturday mornings spent watching cartoons come rushing back. The environment designs are abundant with influences from Colombian architecture while immersing you in a journey reminiscent of classic JRPG styles firm in vivid detail. Unfortunately, occasional framerate dips and clipping issues do manage to mar the brilliantly crafted visuals like unwelcome flies in a delicately prepared dish, serving as a reminder that behind layers of artistry, some nicks remain for a more lesser-known indie project.
'Cris Tales' is a well-meaning endeavor that juggles the ambitious concept of time manipulation with predictable moments that are as interesting as reading the back of a cereal box. The game offers enough unique mechanics and visual splendor to attract RPG enthusiasts who’ve long-forgotten what it meant to be absorbed in fantastical worlds. However, the gameplay isn’t without its shortcomings, and the pacing leaves something to be desired like your uncle’s news updates on a road trip—tedious. If you find yourself looking for a banner to wave featuring: 'RPG with a twist', give 'Cris Tales' a whirl; just keep an eye on your patience as it may need to time travel itself out of those sluggish moments. She scores 7 out of 10 for charm, but loses points for pacing. In the grand timeline of RPGs, this one may just be a lovely footnote!