Long Gone Days hit the PS5 like that unexpected sneeze in a silent room — noticeable and definitely memorable. This indie RPG offers a combination of turn-based combat, moral choices, and strong narrative elements that could even make a rock cry. Set against a bleak backdrop of dystopia, Rourke, our emo military sniper (who probably has a lot of feelings), embarks on a mission rife with moral dilemmas — and trust me, these choices aren’t just for show; they actually matter. It's what makes this game as unique as that one friend who insists on bringing their own straw to restaurants. Will it be worth your time? Let’s find out.
At its core, Long Gone Days is a turn-based RPG, which is like a grandpa trying to understand TikTok — it’s nostalgic yet surprisingly entertaining. You control Rourke and his crew, choosing body parts to shoot at during combat (no, not like that, you dirty-minded reader). The twist? Instead of spells and potions, characters rely on morale, which you can boost or hinder based on the decisions you make. Choose wisely because if morale hits rock bottom, your characters might just decide they're not in the mood to fight anymore, kinda like when you check the fridge and find only expired leftovers. The game also introduces a first-person sniper mode where you play hide and seek with the enemy. It's straightforward with simple mechanics, but don't let that fool you — the tension builds up like the plot of a reality TV show as you line up the perfect shot. The dialogues are equally rich, transporting you through multiple languages — so make sure you brush up on your international diplomacy if you want to avoid misunderstandings at shops or when you’re trying to save the world. It’s like a Google Translate app on steroids, and yes, devoted players might end up engaging with a translator to wit through tricky quests. On top of that, the game packs a punch when it comes to character development. The narrative unfolds in a way that often makes you question the ethical implications of warfare, turning basic missions into an ethical debate that might leave you reminiscing about your last high school philosophy class. Spoiler alert: unless you took that topic seriously, you might leave the game feeling like the main character in a Tom Clancy novel: disillusioned yet informed.
Graphically speaking, Long Gone Days could be described as a love letter from retro indie art to modern aesthetics. It intertwines hand-drawn animation with minimalist environments. The characters pop out with vibrant designs that starkly contrast the grey, morose backgrounds, making every confrontation feel emotionally charged — it’s like if Edward Scissorhands painted a picture of a war zone while feeling a bit romantic about Christmas. Despite its unique art style, you won’t mistake this for a state-of-the-art AAA title. Instead, it embraces its indie roots, which is sort of like wearing oversized glasses: charming and refreshingly unique, but you wouldn’t want to wear them to a gala. The music complements the visuals perfectly, providing a hauntingly beautiful soundtrack that you might actually want to listen to even when you’re not playing. Who knew war could sound so good?
Overall, Long Gone Days offers a compelling experience that scratches that itch for moral complexity while delivering the nostalgia of classic RPGs. It can trip over its pacing at times, seeming a bit rushed through its rich material, but isn’t that just like life? You don’t always have the luxury of lingering on life’s big questions; sometimes you just need to act. While it's not perfect, it definitely stands out among the indie titles currently out there, reminding us that sometimes the indie scene can deliver the most potent narratives while sprinkling in some serious character moments, all wrapped in a lovely 2D package. Whether you’re a hardcore RPG lover or just someone looking for a poignant story, Long Gone Days is worth a try. Just remember: in a world like this, shooting someone in the leg might be the least of your worries.