Let's take a moment to talk about time loops. You know, those nifty mechanics where you get to mash rewind on the universe and try to proofread your life? Well, 'Twelve Minutes' brings us the ultimate dinner party catastrophe, where instead of a soufflé, we get death, deception, and a dash of regret, all in just twelve minutes-more drama in a condo than a Real Housewives reunion. So, grab your finest virtual cuppa, and let's dive into this mind-bending game of who-done-it!
Picture this: You step into a tiny apartment for what you think is a romantic evening with your wife, voiced by Daisy Ridley. Dinner is served! Romantic mood lighting? Check. Whispers of a bouncing baby? Uh-oh-sounds like trouble is on the horizon. Enter Willem Dafoe as the cop who has apparently mistaken your lovely abode for a crime scene where *plot twist*: your wife allegedly murdered someone. For the next twelve minutes, you'll be navigating trickster dinner drama and trying various ways to ensure that someone doesn't get unnecessarily hurt. Spoiler: someone gets hurt. The gameplay revolves around exploring this claustrophobic space, engaging in point-and-click interactions, and using knowledge from previous loops to leverage (or sabotage) the situation. When the clock strikes twelve (again and again), you'll need to convince Ridley's character that you're not losing your mind and figure out just how the hell you can escape this loop. The real kicker? Unlike most time loop narratives, you only know you've hit the reset button when it's too late. Should you trust the husband who seems to know just a little too much? Or the cop who always has the menacing stance of someone ready to commit a sitcom-worthy blunder? Surprise! The game is a puzzler requiring you to combine knowledge, dialogue choices, and your time-looping shenanigans to piece together the tragic backstories of all three characters while attempting to change their grim fates. Sounds easy right? Wrong! Expect to die, and die again, as you try to navigate these murky waters and discover shocking familial revelations-ones that make Thanksgiving dinners seem like a walk in the park!
Twelve Minutes opts for an isometric, top-down view resembling something between a cozy apartment simulator and a visual novel. The art style is simple but sleek, with a color palette that screams 'I'm sad but I live in this tiny condo!' The graphics are cartoonish enough to make you feel mostly safe from trauma until the cop shows up. Then, maybe not so much. Visual storytelling is crafted carefully, capturing an atmosphere that screams both intimacy and tense anticipation, reminiscent of a Hitchcock or Kubrick film-shockingly inviting yet sinister all at once.
In the end, 'Twelve Minutes' is a wild ride filled with suspense at every tick of the clock, but while it serves up clever gameplay mechanics, its narrative has more holes than a Swiss cheese factory. Sure, the cast is fantastic, the production quality is on point, and the whole premise will have your friends guessing. But be warned: the story can be convoluted or even downright uncomfortable at times, causing it to stumble over its own chaos. Puzzles that depend on character deaths can become a touch melodramatic, leaving you pondering if this is really fun or just a tangle of trauma for the sake of a twist. It's not a game for everyone, but if you fancy spending an evening peeling back layers of family drama, betrayal, and criminal misunderstandings in an immersive time-loop format, you're in for a twisted treat! Just be prepared to rewind more than once. Cue the dramatic eyeroll.