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Review of Apocalypse on PlayStation

by Jay Aborro Jay Aborro photo Nov 1998
Cover image of Apocalypse on PlayStation
Gamefings Score: 7
Platform: PlayStation PlayStation logo
Released: 17 Nov 1998
Genre: Third-person shooter, Platform game
Developer: Neversoft Entertainment
Publisher: Activision

Introduction

the late 90s, where the only thing cooler than a PlayStation was the ability to moonwalk in a 64-bit world. Enter 'Apocalypse', a game that shouts 'action' louder than a headbanger at a Metallica concert. Featuring Bruce Willis as the game’s leading man, Trey Kincaid, it's like 'Die Hard' but you’re the one running around blowing things up. So buckle up, because we're diving into a world where your biggest problem isn't finding a bathroom — it’s fighting off evil scientists and the Horsemen of the Apocalypse.

Gameplay

'Apocalypse' throws you into a world of chaos and carnage, tasking you with shooting at all things that move — plus a few that don’t. The gameplay revolves around multidirectional shooting combined with platforming, which is essentially like trying to do a backflip while dodging a paintball barrage. You maneuver Kincaid using the trusty directional pad or the left analog stick, and shooting is done by pressing face buttons or flicking the right stick like you're trying to get a stubborn piece of cheese off your favorite cracker. You’ve got a variety of weapons at your disposal, from the infinite ammo submachine gun (thank you, game devs, for not making us count bullets) to more explosive options like a flamethrower and grenade launcher. And let’s not forget your “Smart bombs” — because nothing says apocalypse like some smart bombs taking out your problems. Mobility is key: jump, roll, grab ledges, or panic and flail about like you've had one too many Red Bulls. The combat feels fluid, fast-paced, and just chaotic enough to make you feel like a real superhero. Or a really aggressive plumber.

Graphics

Visually, 'Apocalypse' packed a punch for its time. 3D environments that are actually recognizable (count your blessings) combined with your favorite late-90s color palette make for a standout experience. The cutscenes are like miniature movies, and you can practically hear Bruce Willis’ one-liners as he blasts his way through the various settings. Animations were smooth enough to keep you invested, even if they lack the level of polish we’re accustomed to these days. The designs for the enemies — including the Horsemen and a whimsical assortment of zombies and robots — are detailed, reflecting the devs’ chaotic vision for a world that seems to have gone off the rails.

Conclusion

So does 'Apocalypse' do justice to its star-studded cast and thrilling premise? Yes and no. It’s a fun ride that combines platforming with frantic shooting, and who doesn’t want to play a game where Bruce Willis is the hero? Is it going to win Game of the Year? Probably not, but it isn’t a total loss either. While some mechanics feel a bit dated now, and the voice acting could make a coffee cup fall asleep (seriously, Bruce, try throwing in some enthusiasm), this game still manages to deliver a handsome modicum of enjoyment, especially for those late-night gaming sessions. Overall, 'Apocalypse' is a solid 7 out of 10; it's a wild experience that's worth your time if you're looking to kick back, blow things up, and chuckle while doing it. If you can find it, give it a whirl and see if you agree — just don't tell the Reverend.

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