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Review of Arthur to Astaroth no Nazomakaimura: Incredible Toons on PlayStation

by Max Rathon Max Rathon photo Aug 1996
Cover image of Arthur to Astaroth no Nazomakaimura: Incredible Toons on PlayStation
Gamefings Score: 7
Platform: PlayStation PlayStation logo
Released: 30 Aug 1996
Genre: Puzzle
Developer: Magical Formation
Publisher: Capcom

Introduction

If you thought 'Arthur to Astaroth no Nazomakaimura: Incredible Toons' was a mouthful, you should try explaining it to your friends while they laugh at you. This perplexing puzzle game blends absurdity with charm and takes a page (or several chapters) from the 'Ghosts 'n Goblins' universe. Released in Japan only—thanks, Capcom, we really needed that—this title completely shatters any expectation you might have for a traditional, straightforward puzzle game. Spoiler alert: things get weird, and you might just love it.

Gameplay

So, let’s tackle what’s actually going on in this game. Essentially, it's a puzzle platformer, but it marries the zany mechanics of 'Sid & Al's Incredible Toons' with the baffling world of 'Ghosts 'n Goblins.' Players work their way through a series of levels, each filled with perplexing puzzles that require some serious brainpower to sort out. You know, the type of mental gymnastics that make you question your life choices. The gameplay fundamentally revolves around using your character's abilities to solve these puzzles—like a jigsaw but with demons instead of pretty scenery and kittens. Expect to face enemies that are as colorful as they are idiotic, ensuring that you’ll end up cackling as you trick them around the various traps laid out across each level. The controls are simple, even for the not-so-coordinated among us, allowing easy navigation. You’ll jump, duck, and occasionally pull off a slick little dash to evade those hungry monsters that are dead set on ruining your day. As you progress through thirty-two levels (because seriously, who thought twenty-five was enough?), you’ll gather power-ups that’ll help keep your sanity intact. Just remember: every step counts, every puzzle must be solved, and every demon must be punished. Quite the Sunday afternoon, huh?

Graphics

Visually, 'Incredible Toons' is a delightful explosion of colors and quirky designs—imagine a cartoon thrown into a blender set to 'crazy.' The character and enemy designs are wildly imaginative, resembling those bizarre yet captivating doodles you sometimes find in the margins of a math textbook. It’s not pushing any graphical boundaries, but let’s face it, you’re not playing this game for eye-melting realism. The bright colors and playful animation are sure to keep your attention even when your brain is on the verge of imploding from puzzle fatigue. The backgrounds, while not overly detailed, manage to keep up the playful tone, transporting you to a whimsical cartoon hell… that just so happens to be filled with adorable demons. Who doesn’t want to traverse through a world where chaos is the norm and everything looks like candy? Remember, it was 1996, and back then, 'good enough' was a phrase everyone was using with a shrug. The game is beautiful in its own right—like a five-year-old's drawing you just can't critique too harshly because it’s just too darn cute.

Conclusion

'Arthur to Astaroth no Nazomakaimura: Incredible Toons' is a whimsical blend of challenge and charm that’s almost hypnotic in its absurdity but doesn’t quite hit the dizzying heights one might expect. It’s weird, it’s wonderful, and sure, it might make you feel as confused as a cat at a dog show, but that’s part of the fun! The fusion of puzzle and platforming makes for a unique experience, and while it may not be the crown jewel in the Capcom library, it’s a fun little oddity that deserves at least a spot in the “I can’t believe I played this” category. For anyone who’s up for a trip down memory lane, or better yet, looking to dive into something curiously quirky, this game might just tickle your fancy. Just don’t expect any explanation for the puzzle design or the fantasy plot twists; sometimes, they’re better left unexplained. Grab a copy (if you can find it, you treasure hunter!) and give it a whirl—your quirky side will thank you, even if your sanity takes a hit.

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