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Review of Aura Battler Dunbine on PlayStation

by Jay Aborro Jay Aborro photo Jan 2000
Cover image of Aura Battler Dunbine on PlayStation
Gamefings Score: 7.5
Platform: PlayStation PlayStation logo
Released: 01 Jan 2000
Genre: Mecha, Science Fantasy
Developer: Bandai
Publisher: Bandai

Introduction

Greetings, fellow gamers! Buckle up as we embark on a wild ride through the whimsical world of 'Aura Battler Dunbine'. This isn't just another mecha game; it's like a fever dream where knights, bugs, and a sprinkle of magic come together to create something truly bizarre. Join me as we wrestle with poorly translated dialogues and FLY like a butterfly while packing the punch of a giant robot!

Gameplay

So, let's dive into the nitty-gritty of the gameplay. In 'Aura Battler Dunbine,' you control Shō Zama, a dude who somehow finds himself piloting giant mechs in a parallel universe that looks suspiciously like medieval Europe. It's a classic isekai setup but with more mecha action than you can shake a crossbow at. The game is split into various missions, so get ready for a lot of winged robots and sword fights! You’ll feel like a medieval knight trying to woo a princess while you're dodging giant bugs (and trust me, some of those bugs look like they just walked off a bad acid trip). The fighting mechanics are reminiscent of classic mech titles but lack some of the polish you might find in more modern titles. Still, if you have a phone charger on hand, this game will have you buzzing with excitement for hours (just make sure to keep your snacks nearby because you will get NO breaks). The struggle is real; the battles can be challenging, your pilots might die tragically, and if that’s not a Tomino special, I don’t know what is! Navigating the colorful but chaotic battlefields might make you feel like you need a map, and let's save a little love for the giant insect mechs, shall we? You'll have plenty of time to admire their graceful flight patterns while yelling at your screen as you attempt to figure out how to win a battle without crashing into a wall. Oh, and don’t forget about the power-ups! These gems will boost your aura and allow you to execute spectacular moves that would make your Aunt Mildred (who still can't figure out how to use an ATM) weep with joy. Pro tip: don’t get too comfortable with your favorite mech because you'll be switching around with different models, and let's not even start on the love triangles that sprout like weeds amongst the chaos!

Graphics

Visually, 'Aura Battler Dunbine' is like stepping back into a youthful 90s cartoon—it's joyfully colorful with a hint of nostalgia. The graphics have that charming hand-drawn style that reminds you of adult coloring book pages gone wild. The character designs are vibrant yet bizarre; some could make even the most seasoned anime fan raise an eyebrow and go, 'what were they thinking?'. The mech animations fall somewhere between flamboyant dance moves and wrestling matches, bringing a unique flavor to the combat! It's not jaw-dropping in a modern-day sense, but there's something endearing about those blocky mechs and their grandiose movements. If you squint hard enough and sprinkle in a bit of imagination, you'll find yourself immersed in the verdant fields of Byston Well, even while dodging pixelated death-rays!

Conclusion

'Aura Battler Dunbine' on PlayStation offers a quirky experience that's a mix of flashy action, 'wait, what just happened?' plot twists, and nostalgic visuals that could charm even the toughest of critics. With slightly clunky controls and moments that would make you question your life choices, this game is like that friend who always drags you into crazy situations but somehow ends up making life a bit more fun. While it may not achieve the legendary status of some other mecha franchises, it remains a quirky gem in the vast ocean of gaming. Would I recommend it? Sure! Just keep your expectations low, and be prepared to encounter a world where bugs might just save the day. So, grab your controller, get your aura powers ready, and prepare for a fantastical journey where swords meet the skies, and maybe—just maybe—you'll get to rescue that princess before the credits roll!

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