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Review of Baroque on PlayStation

by Hemal Harris Hemal Harris photo Oct 1999
Cover image of Baroque on PlayStation
Gamefings Score: 7.5
Platform: PlayStation PlayStation logo
Released: 28 Oct 1999
Genre: Roguelike Role-playing
Developer: Sting Entertainment
Publisher: Entertainment Software Publishing

Introduction

Welcome, brave souls! Today, we are diving into the beautiful chaos that is *Baroque*, a game that takes you on a journey through a post-apocalyptic world, featuring dungeons so treacherous they make your typical Tuesday night plans look like a stroll in the park! Get ready for a tale of existential crises, anxiety about your own mortality, and gameplay that may make you question your life choices-because if you think it's tough to deal with your boss, wait until you meet the 'Meta-Beings' in Neuro Tower!

Gameplay

*Baroque* throws you into the Neuro Tower with nothing but an amnesiac protagonist and a good ol' Angelic Rifle that has just a handful of bullets. You start clueless, navigating through random dungeon floors filled with grotesque enemies that really dig the whole 'twisted' aesthetic. As you collect items and level up, the game hits you with a hard lesson: death isn't the end but a new beginning! Seriously, you'll die a lot here, and each time you do, you're whisked back to town, unlocking new dialogue, areas, and more madness to engage with. Think 'Groundhog Day'-but if every day was a struggle for your sanity and survival! The challenge of the game isn't just from overly aggressive enemies or tricky traps, oh no! It's also the item management. Your inventory is limited, and many items are unidentified until you take the risk of eating them (and let's face it, who hasn't eaten a suspicious-looking food item in a video game?). You'll constantly grapple with the agony of choice: "Do I eat this mysterious squiggly blob or save it as a potential weapon?" As you navigate from floor to floor, keep an eye on your health and vitality gauges, which deplete faster than your social life after a gaming binge! Enemy encounters require more than just button-mashing; they'll test your strategy as you decide whether to attack, flee, or sacrifice your last health potion. Moreover, if you want to explore the depths of the tower, you'll need to master the art of planning your routes to minimize damage while hoarding all the good loot. It's as if the game is telling you, "Be careful, or you'll end up just like those twisted Meta-Beings!" Welcome to fun at its finest!

Graphics

*Baroque* embraces a unique aesthetic that blends 3D environments with 2D sprite characters-a style that stands out whether one loves or loathes it. The graphics are dark, unsettling, and beautifully surreal, almost like someone took a paintbrush to the essence of an existential crisis. The townsfolk and enemies you meet have character designs that range from hauntingly beautiful to just plain downright disturbing. You'll often find yourself wondering if you've stepped into an avant-garde fashion show where everyone has just come off a night of heavy partying-everything is weird, and you'll either love it or be creeped out by it. The atmospheric soundscape adds layers to the experience, giving the game a haunting presence as you delve deeper and deeper into the madness.

Conclusion

In conclusion, *Baroque* is a deliciously twisted experience that's perfect for those who thrive on punishing challenges and enjoy a sprinkle of bleak storylines. If you're the kind of gamer who enjoys facing overwhelming odds while questioning your existence, this game is like a buffet of dread just waiting for you to gorge! Just remember to keep a stash of snacks nearby to fuel your gaming sessions because you might end up needing the energy for those late-night dungeon crawls. Gear up, strap in, and prepare for a gaming experience that feels like it was designed by a bunch of philosophical hipsters on a caffeine high. Because what's better than surviving the apocalypse while wondering if you even want to?

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