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Review of Beyond the Beyond on PlayStation

by Jay Aborro Jay Aborro photo Sep 1996
Cover image of Beyond the Beyond on PlayStation
Gamefings Score: 5
Platform: PlayStation PlayStation logo
Released: 11 Sep 1996
Genre: Role-playing
Developer: Camelot Software Planning
Publisher: Sony Computer Entertainment

Introduction

In a time when RPGs were blooming like dandelions after a gentle rain, 'Beyond the Beyond' ventured forth onto the PlayStation in 1996. A brave attempt at capturing the hearts of gamers, it promised epic battles, heartwarming friendships, and meticulously crafted worlds. Spoiler alert: It kind of managed to do that-but not without a few hiccups along the way. Buckle up, folks; this is going to be a wild ride through the land of slightly below-average turn-based struggles and vaguely interesting characters.

Gameplay

Picture this: You're Finn, a young hero armed with a sword so sharp it could slice through a particularly stubborn cheese wheel. Your job? Stop the forces of evil that have broken a centuries-old treaty. The gameplay is standard fare for RPGs at the time-turn-based combat, random encounters, and enough dialogue to make you question your life choices. The uniqueness of 'Beyond the Beyond' lies in its 'Active Playing System', allowing players to boost attacks and defenses with perfect timing. Sounds cool, right? Well, try actually doing that without feeling like you're playing an overly complicated rhythm game. The exploration consists of dungeons, fields, and towns, all designed to consume your precious free time in what feels like an eternity of running in circles. Lamentably, the simplicity can become stale, resulting in a repetitive grind that could put anyone to sleep faster than a lullaby sung by your most boring uncle.

Graphics

Calling the visuals in 'Beyond the Beyond' 'dated' would be putting it very kindly. The game sports a graphics style that could only be described as generic RPG standard-a mishmash of colorful sprites and somewhat clunky 3D elements that don't exactly scream next-gen. The character designs come from manga artist Ami Shibata, which has a certain charm, yet feels overshadowed by the flat environments and lifeless backdrops. It's like someone thought they were serving gourmet food but ended up with a sad cheese sandwich instead. The battle graphics do shine through with a flicker of excitement, but unfortunately, they get overshadowed by the ho-hum hero sprites wandering in and out of frame.

Conclusion

In conclusion, 'Beyond the Beyond' isn't the worst RPG you could stumble upon in the vast jungle of PlayStation titles. True, it lacks the polish and engaging storyline one might find in more celebrated entries of the genre. You might end up walking the exact same tiles over and over again, battling the same creatures like a hamster on a wheel destined for monotony. But hey, who doesn't love a challenge, right? If you're a sucker for nostalgia, have a soft spot for mediocre adventures, and dream of smiting random monsters in the name of justice, then grab a snack and hunker down. Just don't blame me when those long dialogue scenes have you questioning your commitment to gaming. All in all, 'Beyond the Beyond' stands as a testament to the '95 era-a blast from the past that reminds us how far we've come, even if it did carry forward some of the burdens. Enter with low expectations, and you just might have a good time... or a good nap. Your choice!

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