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Review of Blaze and Blade: Eternal Quest on PlayStation

by Max Rathon Max Rathon photo Jan 1998
Cover image of Blaze and Blade: Eternal Quest on PlayStation
Gamefings Score: 3
Platform: PlayStation PlayStation logo
Released: 29 Jan 1998
Genre: Action Role-Playing Game
Developer: T&E Soft
Publisher: T&E Soft, Funsoft, THQ, SouthPeak Interactive

Introduction

Ah, the late '90s-when gaming peaked in pixelation! Welcome to 'Blaze and Blade: Eternal Quest', a title that sounds more like a forgotten episode of a mediocre anime than a PlayStation game. Released in 1998, this multiplayer action RPG... well, let's just say it tries its best, but its best might need a little guidance from a seasoned game developer or perhaps a life coach. Grab your swords and your best tank tops because we're diving into the pixelated madness!

Gameplay

'Blaze and Blade' pits you against the somewhat intelligent AI of monsters with a combat system reminiscent of the time I tried to teach my dog to fetch-completely hit-or-miss! You've got your choice of eight character classes, because diversity is key-even if half of them feel like it's a lottery of which character type you'll end up regretting later. You can be a warrior, but realistically, you're just swinging your sword at the air and praying you're hitting something important. And, speaking of gameplay, the real kicker is that the game supports multiplayer with the MultiTap-it's like bringing friends along for the journey into a pixelated abyss! Teamwork makes the dream work, or in this case, makes the disaster slightly less chaotic. Plus, it has a heavy emphasis on puzzle-solving, making you wonder why you're playing 'Blaze and Blade' instead of, I don't know, literally anything else.

Graphics

Visually, 'Blaze and Blade' looks about as impressive as a bucket of soggy fries. The graphics are a delightful combination of blurry sprites and backgrounds that can give you a headache faster than you can say 'original PlayStation capabilities.' The character designs make you question if the developers used actual napkin sketches to draft the animations. On the plus side, at least when you're running through its dungeons, you can pretend you're stuck in a retro time warp-just not the good kind. In fact, calling them 'graphics' might be a disservice to actual visual art everywhere! The colors? Bright enough to make an 80s neon palette feel like a muted color scheme. They definitely added some flair-flair that left the door open for everything you can imagine, just about 4 generations too early.

Conclusion

'Blaze and Blade: Eternal Quest' is like an awkward first date where you realized you don't have anything in common and the magic just isn't there. Despite its noble attempts at creating a memorable experience through hack-and-slashing coupled with oddly placed puzzles, the game pretty much falls flat. Maybe it's a nice walk down memory lane for diehard aficionados of RPGs, but for the rest of us? Well, let's just say your time is better spent looking for a better game to dive into. Play it for the nostalgia, play it if you're feeling adventurous, but ultimately, don't expect to be wowed. After all, it was 1998-back when Blockbuster was still a thing, and so was anyone's understanding of how to make a decent RPG! 3/10 is generous, and that's only because there's some value in its unintentional comedy.

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