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Review of C: The Contra Adventure on PlayStation

by Max Rathon Max Rathon photo Sep 1998
Cover image of C: The Contra Adventure on PlayStation
Gamefings Score: 3.6
Platform: PlayStation PlayStation logo
Released: 15 Sep 1998
Genre: Third-person shooter
Developer: Appaloosa Interactive
Publisher: Konami of America

Introduction

Ah, the classic Contra franchise. Pioneers of run-and-gun chaos and pixelated glory. Now imagine this legacy being pulled into the 3D abyss of the late '90s, where questionable graphics and even worse camera angles run rampant. Enter C: The Contra Adventure, a PS1 title that’s like unwrapping a gift only to find it’s a sock. Spoiler: it’s not the epic comeback fans were hoping for.

Gameplay

C: The Contra Adventure attempts to weave a narrative smoother than your typical Saturday morning cartoon. An alien meteorite crashes near a Mayan temple, and it’s chaos from there! Players step into the worn combat boots of retired anti-hero Ray Poward, summoned back to action to rescue the missing Tasha from the clutches of our unwelcome extraterrestrial guests. The gameplay itself is a mixed bag of perspectives that feels like a clumsy ride through gaming’s greatest hits. We start with 2-D side-scrolling classics but then quickly switch to a third-person free-roaming sensation—because why settle for one perspective when you can bumble awkwardly between several? Follow this up with overhead shots, and even a disastrous weightless elevator sequence that tries desperately to feel innovative but lands like a bag of potatoes. One minute, you’re blasting baddies in nostalgic fashion, next you’re feeling dizzy trying to figure out which way is up. Altogether, there are 10 levels of increasingly puzzling gameplay that *almost* remind us of better days while simultaneously making us want to reconsider our life choices. And let’s not forget the difficulty options—Easy mode? Good luck! You’re destined for a rough ride if you choose that and the game ends after only two levels.

Graphics

Now, let’s talk graphics—because if we don’t, the game might collapse in on itself from the sheer awkwardness. Released in 1998, C: The Contra Adventure’s visuals feel like a time capsule of ‘90s gaming trends. Imagine claymation, but if the clay melted and forgot how to make basic shapes. Character models are blocky, animations are stiff, and I’d swear most of the background art is just some poorly drawn concept sketches that Berserk fans would weep for. The environments reflect a half-hearted attempt at a tropical paradise and an alien-infested hellscape, but those two concepts clash like oil and water. A game that should feel vibrant often drowns in murky textures and mediocre 3D design. If the PlayStation was supposed to push boundaries, then C: The Contra Adventure has unceremoniously yanked them back far into the dark ages.

Conclusion

In a world where Contra was once synonymous with fast-paced action and pixel-perfect controls, C: The Contra Adventure stumbles forward like a toddler learning to walk. Critics have not been gentle, with GameSpot handing a painful 3.6 out of 10 and igniting some hilariously savage reviews that might make even the most forgiving gamers cringe. While its attempts to innovate through varied gameplay leave you confused and disoriented, it’s a pity that nostalgia could only get this game so far. If you’re a masochist for retro games, then by all means, give it a whirl! For everyone else, Sony has a full library of other, *better* games waiting to suck up your time. C: The Contra Adventure—where hope goes to die, but at least it tries once or twice to entertain.

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