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Review of Carnage Heart on PlayStation

by Tanya Krane Tanya Krane photo Jan 1997
Cover image of Carnage Heart on PlayStation
Gamefings Score: 7.5
Platform: PlayStation PlayStation logo
Released: 22 Jan 1997
Genre: Turn-based tactics
Developer: Artdink
Publisher: Sony Computer Entertainment

Introduction

Ah, the 90s, a glorious time filled with questionable fashion choices, unskippable cutscenes, and a plethora of games that dared to turn your gray matter into a strategic battlefield. Enter *Carnage Heart*, where players are pitted against each other using custom-made mechas-an absolute playground for aspiring robotic overlords and strategic masterminds. But is this classic gem a platinum trophy or just another piece of junk in the gaming junkyard? Grab your soldering iron (actually, just your controller) and let's dive into the chaos!

Gameplay

First things first, you're not just piloting a big shiny robot. Instead, you are taking on the role of a commander who designs his Overkill Engines (OKEs) from the ground up. Picture this: you're in your mom's basement, drinking Mountain Dew while crafting a mecha that would give Optimus Prime second thoughts about life choices. Broken down for easier digestion, gameplay focuses on two broad categories: OKE production and combat. Creating OKEs is where the magic happens: you get to choose their body types, weapons, armor, engine, and also their paint color (which is, undoubtedly, the most important part of any mecha). There's a level of complexity that would require at least a minor in engineering to grasp completely. But don't worry; even if you're just winging it, the charm lies in the chaos. Combat is another beast altogether. Your OKEs don't follow your every direction like a loyal puppy; they're more like rebellious teenagers. Here, you set up programming instructions on a board in a flowchart style, which is basically mecha puppet-mastering 101. Actions include moving, firing, and even performing advanced maneuvers like avoiding a shot because let's face it, even robots have survival instincts! The tactical depth is genuinely rewarding for those willing to put in the brainpower-just don't expect a whole lot of direct control once the fight begins. Your OKEs are on autopilot, which means you can sit back and watch the spectacular failure unfold... or the glorious victory, if you play your cards right.

Graphics

Visuals are an interesting topic when discussing *Carnage Heart*. Released in the mid-90s, the graphics aren't going to blow anyone away-unless they're looking for graphics that scream 'nostalgia' louder than a 90s boy band at a reunion concert. The mechas themselves have a basic blocky charm, while the environments have the textures of a semi-processed potato. However, the strategic layers and clever programming mechanics give it a unique allure that helps to mask the dated visuals. Besides, who needs stunning graphics when you can create a giant robot that can fire lasers from its eyes?

Conclusion

In conclusion, *Carnage Heart* is a classic example of a game that challenges your mind while simultaneously testing your patience. It's not going to win any awards for visuals or mainstream appeal, but for those who love mech-based strategy with a healthy dose of programming challenges, it's a hidden gem. It successfully combines design, strategy, and planning-creating a magical concoction for strategy aficionados. So if you've ever dreamt of being a mecha-engineering genius, then hop on the *Carnage Heart* train! Just remember to keep your expectations in check and perhaps have a side of humor at the ready. After all, the best laid plans sometimes go hilariously awry in the bustling world of mechatronic warfare.

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