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Review of Civilization II on PlayStation

by Max Rathon Max Rathon photo Jan 1999
Cover image of Civilization II on PlayStation
Gamefings Score: 9.5
Platform: PlayStation PlayStation logo
Released: 04 Jan 1999
Genre: Turn-based strategy
Developer: MicroProse
Publisher: Activision

Introduction

Have you ever wanted to establish a civilization but lacked the funds to buy a country or the qualifications to go into politics? Fear not, because "Sid Meier's Civilization II" has got you covered-albeit from the comfort of your PlayStation. Originally a PC classic before getting a makeover for consoles, it brings an entire world into your living room. Yes, it's a serious sim, but it's also ridiculously fun and just the kind of game to make you forget about your responsibilities while you lead your civilization to glorious domination or peaceful prosperity-whatever floats your boat!

Gameplay

The gameplay of "Civilization II" will fill your time like a black hole-good luck escaping it once you get sucked in. You pick from 21 civilizations (or even name your own-I went with 'Baconland,' but that's just me) and start in 4000 BC, with nothing but a handful of units and the big question: 'What the heck do I do next?' Your goal, whether by conquest, diplomacy, or advanced space-age tech, is to rise from your primitive beginnings to dominate the world-or at least have more popcorn than your neighbors. Players manage cities, send out scouts, and, via a map of tiles, collect resources, build wonders, and wage war. But if warfare isn't your jam, you can also focus on trade, culture, or even the science route to be the first to reach Alpha Centauri (if you can pronounce it). The three paths to victory keep things interesting-domination, technology, and survival. Choose wisely, and don't forget to save often, unless you want to reenact the fall of the Roman Empire, and not in a good way.

Graphics

You're not gonna win any graphics awards here. This is PlayStation-era graphics-think isometric views with colorful, but somewhat blocky, tiles. You won't mistake it for a modern game, but it still has a certain charm. It's like returning to classic cartoons; they may not look like Pixar, but they still pull on the nostalgia strings just right. The interface is functional and straightforward, although it can get a tad crowded with all the Empire management. The UI designer definitely had a love for spreadsheets...

Conclusion

In a world where the term 'epic' is thrown around like confetti, few games can back it up like "Civilization II". It's a virtual world builder that entertains in a way that truly immerses you into an alternate universe-one where you can be a benevolent leader or a warmongering conqueror (either way, you might get an unpleasant message from your neighbors). Whether you're a veteran strategist or a newcomer to the genre, this game promises to devour your spare hours like a ravenous wolf. So grab your controller, your preferred civilization, and prepare to conquer the world-until someone hits the reset button on your empire, that is.

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