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Review of D on PlayStation

by Tanya Krane Tanya Krane photo Mar 1996
Cover image of D on PlayStation
Gamefings Score: 7
Platform: PlayStation PlayStation logo
Released: 05 Mar 1996
Genre: Horror/Interactive Movie
Developer: Warp
Publisher: Panasonic, Acclaim Entertainment

Introduction

In the world of video games, where mustached Italian plumbers and speed-chasing hedgehogs are the norm, 'D' struts in like that eccentric uncle who shows up at family reunions with a tinfoil hat and a six-pack of warm soda. This horror-themed interactive movie, directed by the audacious Kenji Eno, takes us on a rollercoaster ride through a gothic castle, or is it a hospital? Honestly, it’s got twists and turns that would make even M. Night Shyamalan raise an eyebrow. Prepare yourself for a wild adventure in horror that leaves you questioning your sanity, all while trying to solve some mildly challenging puzzles. Let's dive deeper into the enigma that is 'D'.

Gameplay

'D' is not your typical run-of-the-mill game; it’s more of a digital drama that holds your hand while simultaneously pushing you off a cliff into a pit of existential dread. You take control of Laura Harris, a character so deeply flawed that therapists everywhere would be booking back-to-back sessions with her. She’s searching for her father, who has gone on a mass murder spree and decided to have a little 'me-time' at the local hospital – if hospitals looked like over-the-top castles, that is. The gameplay involves navigating through full-motion video sequences, solving puzzles, and encountering various creepy creatures that would make even the bravest of horror veterans consider a career change. And guess what? There’s no save function. Yes, my brave friends, you get two hours to either conquer the horror or get swallowed into the abyss of failure – no pressure, right?

Graphics

Released in 1995, the graphics are about as polished as a potato in a mudslide. However, when it comes to the world of FMV (full-motion video), 'D' shines like a diamond in a mine of old socks. The game combines the smoothly eerie ambiance with audiovisual tech that was cutting-edge for its time. Sure, it might not hold up to today's AAA graphics, but the creepy vibes and artistic flair have their own charm. Picture this: gothic architecture, fog-laden hallways, and jump-scares that will have you shrieking like you just saw your ex at a high school reunion – all accompanied by some pretty convincing acting (for a video game). If you're looking for a game that visually represents your deepest fears, 'D' might just be it.

Conclusion

'D' is a unique slice of video game history, a blend of horror movie moments and puzzle-solving anguish that might just be the psychotherapy you didn’t know you needed. Despite the game’s age and some unfortunate gameplay hiccups (like the “two hours, no saves” panic), it has earned a cult following for its audacity, ambition, and undeniably twisted story. As players are dragged through Laura's nightmarish journey, they’re left wondering: is it all a descent into madness, or is it just a clever metaphor for family therapy? So, get ready to ask yourself the hard questions about the bonds of family and the limits of sanity. Just remember, when heading into the gothic realm of 'D', bring a flashlight and maybe a therapist on speed dial.

See Prices for D on PlayStation on Ebay

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