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Review of Darkstone on PlayStation

by Tanya Krane Tanya Krane photo Jan 2001
Cover image of Darkstone on PlayStation
Gamefings Score: 6.5
Platform: PlayStation PlayStation logo
Released: 30 Jan 2001
Genre: Action Role-Playing Game
Developer: Delphine Software International
Publisher: Take-Two Interactive

Introduction

Ah, Darkstone! A game that feels like a love letter to RPG enthusiasts, wrapped in a nostalgic VHS cassette case. Journey through the pixelated realms where you'll go on epic quests to save the world-or at least figure out why your character keeps touching things they shouldn't. This dungeon-crawling delight from the late '90s pits players against the dragon-turned-monster Draak, who has returned with a flair for drama and a penchant for mayhem. Let's dive into this game's characters and story arcs like they're some forgotten relics of a garage sale!

Gameplay

Darkstone kicks off in the quaint village of Uma, where players choose among various heroes, each with as much personality as a loaf of bread. You can be a valiant warrior, a mystical sorceress, a shifty thief, or a monk whose only powers are tranquility and avoidance. Your mission, should you choose to accept it (and you really should-because who doesn't want to battle an evil dragon?), involves recovering seven magical crystals to reassemble the Time Orb. It's like a scavenger hunt, but instead of a prize, you get to save the world from a dragon you barely know. The gameplay takes a familiar approach as if someone had mixed Diablo with a sprinkle of Skyrim. The world consists of four regions, each increasingly hostile. Your character develops through various stats, and trust me, you'll need to build them up unless you fancy dying more often than a red-shirted crew member in a sci-fi series. As you embark on your quest, villagers will pull you into side missions, which are often more tedious than an episode of a daytime soap opera-fetch this, kill that, find the remote that's probably lost in the couch. Completing these missions increases your coffers of loot, but as they say, money can't buy happiness. But it sure can buy health potions, so there's that! Let's not forget the dungeons! Oodles of traps and monsters await, including the occasional ratman who appears to be having a midlife crisis. Unlike your typical RPGs, Darkstone includes some quirky elements like cursed items that give you all the perks of being a hoarder without the satisfaction of clean storage! Ah, what fun! Overall, while at times repetitive, the gameplay entertains like a movie marathon at a sleepover: slightly predictable but inadvertently thrilling and way too long.

Graphics

Visually, Darkstone might not be the Picasso of the gaming world, but it certainly has a charm reminiscent of classic games from its time. The 3D pixelated art style immerses players in the fantasy while simultaneously raising eyebrows about how far technology has come. Ominous shadows loom over dungeons, giving you the delightful feeling that something, or someone, is about to jump out and stab you in the back. Let's not kid ourselves; the graphics won't leave you breathless, but they do the job of keeping you entertained as you grind through various pixelated enemies.

Conclusion

Darkstone resembles that nostalgic game night with friends where laughter outweighs the seriousness of your quest. You've got treasure hunts, powers that may or may not involve creativity, and adventures filled with characters almost as interesting as your most dramatic friends! While it may not be a land-breaking RPG in terms of narrative complexity, the game is enjoyable and certainly offers a trip down memory lane for those who loved the early days of gaming. It has some hiccups, but who doesn't? I rate it a 6.5 out of 10-a solid way to spend your weekend, just steer clear of that cursed cloak, alright?

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