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Review of Dead or Alive on PlayStation

by Tanya Krane Tanya Krane photo Mar 1998
Cover image of Dead or Alive on PlayStation
Gamefings Score: 8.5
Platform: PlayStation PlayStation logo
Released: 31 Mar 1998
Genre: Fighting
Developer: Team Ninja (Tecmo Creative #3)
Publisher: Tecmo, Acclaim Entertainment (Europe), Sony Computer Entertainment (PS1)

Introduction

Back in the era when fighting games were king, and people used to format their memory cards like they were getting ready for a family vacation, came 'Dead or Alive'. With its stunning graphics (for the time), fast-paced fighting mechanics, and more curves than a racetrack, this game is often remembered fondly by both gamers and... well, let's just say 'everyone' of a certain age. Dive with me into the character arcs and bizarre plot that makes 'Dead or Alive' the iconic title it is.

Gameplay

The gameplay of 'Dead or Alive' is like a breath of fresh air chugged down with a can of energy drink. It borrowed a few pages from the 'Virtua Fighter' playbook but adds a special twist: speed and a unique countering system that had players' fingers dancing faster than a cat on a hot tin roof. Instead of a standard guard button, you have this delightful 'hold' feature that lets you counterattack your opponent's moves. So, if your opponent swings a punch, you can snaffle their limb like a pro ninja and toss them across the arena. Environmental hazards? Oh, you'd better believe it! Explosives line the edges of the arena, so one misstep will send you sky-high in a flurry of pixels and pain. Basically, it's the video game equivalent of a high-stakes game of chess but where everyone's wearing glitter and the board occasionally explodes.

Graphics

'Dead or Alive' was a technical marvel for the PlayStation back in the late '90s. The graphics were just buttery smooth. The character designs brought a smile (or perhaps a different kind of blush) to many a young gamer face. Imagine a world where you could control over-the-top martial artists with a graphical fidelity that made them jiggle a little too much. Yes, it may be ripe for some good-natured mockery today, but you have to admit-a lot of those character models were downright impressive for their time. It's that weird blend of art and awkwardness; your grandma would likely side-eye your gaming habits, but hey... it was the '90s!

Conclusion

In the grand tapestry of fighting games, 'Dead or Alive' is a rainbow with a hint of borderline ridiculousness. It has humor, charm, and a myriad of funny moments thanks to both the overly dramatic fighting mechanics and some just-plain-bizarre character backstories. The characters are varied, from the noble ninja Kasumi to the wise (yet aging) Gen Fu, each bringing their own layer of ridiculous drama to the tournament. The storyline is less Shakespeare and more spaghetti western, but we love it all the same. For those stepping into the ring now, 'Dead or Alive' might feel like a history lesson disguised as a game, but it's hard not to appreciate the foundations it laid down for the future of 3D fighting games. If you're ready to let loose and simultaneously crush some virtual bones while giggling at overly enthusiastic breast physics, then this game is definitely for you. Plus, it's a great reminder of what we used to consider 'next-gen' back in the day.

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