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Review of Diablo on PlayStation

by Tanya Krane Tanya Krane photo Mar 1998
Cover image of Diablo on PlayStation
Gamefings Score: 9
Platform: PlayStation PlayStation logo
Released: 30 Mar 1998
Genre: Action Role-playing
Developer: Blizzard North
Publisher: Blizzard Entertainment

Introduction

Welcome, my brave heroes (or mildly curious onlookers), to the world of *Diablo*, a game that takes dungeon crawling to a level that makes your high school basement look like a child's playground. This classic title, which has forever cemented itself as part of gaming mythology, sends players into a sneaky little town nestled on top of a hellish nightmare. With a pixelated controller in hand, you'll journey from the quaint village of Tristram to the depths of Demon-ville, all while trying to avoid the fat wallet vibes of 'give me your money'- because hey, those potions aren't going to buy themselves.

Gameplay

The gameplay is simple enough that even a snail could pick it up (not that a snail would, but you catch my drift). You choose from one of three character classes: the Warrior, the Rogue, or the Sorcerer- the holy trifecta of destructo-mania! Each class brings its own flavor to the mix, from the beefy muscle of the Warrior, who functions as the barbarian with an affinity for axes and grappling hooks (just kidding about the hooks, but boy would that have been useful); to the Rogue, who prefers playing it cool with ranged weapons, while somehow managing to look good dodging enemy fire. Then there's the Sorcerer, a flashy spellcaster who, let's be real, probably has a weakness to paper cuts-but hey, without the Sorcerer, we wouldn't have cool spells or catastrophic magic fails! As you navigate through randomly generated dungeons teeming with enemies, the excitement of encountering new loot or getting 'Netflix and chill'-ed by a pack of zombies around the corner is ever-present. You'll run headlong into the fight, slinging spells and swinging mighty swords while also lamenting over your lack of inventory space. In classic RPG fashion, you're tasked with leveling up by crushing baddies, unlocking new skills, and rummaging through every treasure chest because you need to live that pixelated hoarder life, baby! Ah, but what's a great action RPG without the final showdown? Here, you fight your way through layers of baddies, culminating in an epic face-off against Diablo himself (for a guy named 'Lord of Terror', he sure did end up in a lot of places he probably shouldn't have been).

Graphics

Visually, *Diablo* isn't just eye-candy; it's more like eye-chocolate cake. Sure, it won't have the same high-def texture map of modern-day graphics, but the grimy aesthetics of Tristram and the undead hordes that roam its depths have a charm that's not just nostalgic but alluring. The presentation draws you in like a moth to a flame, despite your brain telling you that may not be the best choice. And don't get me started on the darker dungeons- they seriously packed a punch, giving off the vibes of something that terrifies children and gives adults a great excuse for a midnight snack to alleviate the stress. The sound design is equally enchanting, showcasing a hauntingly beautiful score that perfectly embodies the epic chaos surrounding your hero. Every clash of your weapon and the moody ambience create the feeling of dread over which you start to lose sleep. This isn't your average loot-gathering expedition; it's a near-cheerful descent into madness!

Conclusion

To sum it all up, *Diablo* for PS1 is a legendary experience filled with addictive gameplay, delightful character classes, and an utterly terrifying atmosphere. It's not flawless, and yes, it might leave you smashing that controller when you accidentally walk into a horde of ghouls, but that's the essence of this game! It's both comforting and horrifying-all wrapped in that classic PlayStation aesthetic. Whether you're a nostalgic hero reliving your glory days or a fresh-faced newcomer, one thing's for sure: *Diablo* is worth descending into the depths for more than just a few minutes. So grab a health potion and keep that finger on the trigger; the demons are waiting, and they didn't order any pizza.

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