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Review of DragonHeart: Fire & Steel on PlayStation

by Max Rathon Max Rathon photo Nov 1996
Cover image of DragonHeart: Fire & Steel on PlayStation
Gamefings Score: 3.5
Platform: PlayStation PlayStation logo
Released: 13 Nov 1996
Genre: Action, Adventure
Developer: Funcom, Torus Games
Publisher: Acclaim Entertainment

Introduction

Once upon a time in the realm of '92-bit graphics, a game came to be from the ashes of a movie, DragonHeart. 'DragonHeart: Fire & Steel' flies onto the PlayStation, equipped with the power of nostalgia and... well, that's about it. While soaring dragons and valiant knights might lure you into its world, once inside, you'll find the experience closer to flying with a paper airplane than riding a majestic dragon. Buckle up as we journey through this pixelated kingdom of mediocrity!

Gameplay

At its core, 'Fire & Steel' is a side-scrolling action game on the PlayStation. Players take on the role of Sir Bowen, a knight so heroic he probably wears a cape made from old carpet. Players will guide him through swooping landscapes and battle the seven evil dragons trying to reign chaos - because, of course, one evil dragon just wasn't enough. The gameplay is reminiscent of hack-and-slash, but we'll need to use those terms loosely unless you enjoy slow-paced, button-mashy combat that makes you feel like you're playing in molasses. The game uses a classic two-button combat system where attacking and jumping is as simple as, well, at least it's better than reading instructions on a shampoo bottle. In between defeating enemies, warriors might enjoy some pixelated platforming, a joy only matched by stepping on legos. Sadly, the combat lacks finesse, with close encounters feeling more like awkward dances than epic sword fights. Strategizing is more about dodging the king's failed minions than executing any real combos, leaving you feeling like a glorified button masher!

Graphics

The graphics of DragonHeart: Fire & Steel are a confusing enigma wrapped in a frame rate that often gasps for breath. The characters are charming in a 'that's not a potato, it's a dragon' sort of way, and there are unforeseen moments of beauty within the rendered backgrounds - think of them as the game's version of a really nice wallpaper hiding a hole in the drywall. The action, however, often stutters below the expectations of its time. Backgrounds may sparkle, but the main character controlling looks like he's gliding along the floor as if he's auditioning for a jazz dance number. The animations can be so choppy you may mistake them for a flipbook (you know, the ones you that you made in school to annoy your teachers). If you're after breathtaking graphics, you won't find them here; perhaps a visit to the optometrist may be in order. But for those who love a good throwback and can embrace their inner childlike wonder, the aesthetics may suffice for some laughs.

Conclusion

DragonHeart: Fire & Steel is an example of the good intentions gone awry. In a desperate bid to capitalize on cinematic success, developers stumbled into a dragon's lair of uninspired game mechanics and production pitfalls. The graphics provide glimpses of charm within a world filled with combat shortcomings and technical frustrations. While some may find value in nostalgia or sheer curiosity, potential players should tread carefully, lest they become secondary victims to the dragons that clearly missed their mark on the proverbial animation drawing board. Based on everything from reviews that will make you chuckle at their brutal honesty to gameplay frustrations, it's probably best to save your pennies for more worthy knights on the pixelated battlefield. So grab your controller, a bag of chips, and maybe a friend to laugh through the pain with. Ultimately, DragonHeart: Fire & Steel soars so low that it functions as an unintentional comedy about a dragon that couldn't.

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