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Review of Dragon Ball Z: Idainaru Dragon Ball Densetsu on PlayStation

by Chucky Chucky photo May 1996
Cover image of Dragon Ball Z: Idainaru Dragon Ball Densetsu on PlayStation
Gamefings Score: 7.5
Platform: PlayStation PlayStation logo
Released: 31 May 1996
Genre: Fighting
Developer: BEC, Tose
Publisher: Bandai

Introduction

Once upon a time in the magical land of 1996, Bandai blessed the world with 'Dragon Ball Z: Idainaru Dragon Ball Densetsu' (let's just call it DBZ-IdD because honestly, I pulled a muscle trying to say that). It's a fighting game that promises to whisk you away on an epic journey that covers the Saiyan arc to the Majin Buu Saga. But the real question is, does it deliver more than just nostalgia to those of us who can still name every Dragon Ball character from memory? Grab your caps and snacks; we're about to find out.

Gameplay

DBZ-IdD drops you right into 3-on-3 fights where you can unleash your inner Saiyan or just flail around like a deranged middle schooler. Players can pick from a roster of 35 characters, which is basically a buffet of powerhouses, each with their transformations. Each character possesses a health bar that depletes faster than my willpower at the gym when faced with a box of donuts. The unique twist? Matches aren't restricted to the ground, so you can fly around like you own the sky - until you run out of ki, that is, leaving you open to a barrage of missed punches and your friends laughing at you. A beautiful chaos forms as you zip from one end of the arena to another, throwing punches, kicks, and ki blasts at your enemies while praying they don't respond with their super moves first. The Meteo Attack, a flashy cinematic finisher, might make you feel as cool as Goku, but don't celebrate too hard; you might just get derailed mid-gloat by your buddy reminding you he's still winning. Also, don't forget about the thirst for ki - running dry? Better plan that next attack more carefully than my attempts at adulting.

Graphics

Released in a time when graphics were a polaroid of what they are now, DBZ-IdD opted for charming sprites in a 3D world. Words like 'pixelated' and 'blocky' leap to mind, but let's be real; it was 1996 and the characters still look better than my Pre-Prom photos. The environments have detail ranging from impressive to 'Hmm, I could make a better background using Microsoft Paint.' Cut scenes sparkle with a whole lot of 90s energy, but don't expect a masterpiece; this is a nostalgia trip with a healthy dose of cheesy animation, and if you wanted realism, you've probably played the wrong franchise. The high-flying battles might wash out the ridiculous backgrounds, but one can always dream.

Conclusion

In conclusion, DBZ: Idainaru Dragon Ball Densetsu is the kind of game that makes you wish you were a time traveler. It certainly has its quirks, and while it may not have aged perfectly, it's a solid addition to any DBZ fan's library. Sure, it might inspire you to hurl your controller in frustration, but that just means you're getting into the spirit of training to become the ultimate warrior. Whether you're solo or battling it out with friends, there's something here that will resonate with the 90s anime kid in all of us. Just remember: ki isn't unlimited, and neither are the number of times you will probably yell at your screen. Play wisely, my friends.

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