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Review of Duke Nukem: Total Meltdown on PlayStation

by Hemal Harris Hemal Harris photo Dec 1997
Cover image of Duke Nukem: Total Meltdown on PlayStation
Gamefings Score: 7.5
Platform: PlayStation PlayStation logo
Released: 02 Dec 1997
Genre: First-person shooter
Developer: Aardvark Software
Publisher: GT Interactive

Introduction

Oh, Duke Nukem, our testosterone-fueled hero who never met a one-liner he didn’t like! This time he's back on the PlayStation in *Duke Nukem: Total Meltdown*, where he trades his TV remote for a rocket launcher against the demonic hordes and some seriously questionable pop culture references. Buckle up, because this ride is a mix of nostalgia and headache-inducing difficulty – let’s dive into the mayhem!

Gameplay

First off, let’s talk challenge. Duke Nukem: Total Meltdown brings you through varying levels, some classic and some that will have you scratching your head and wondering if life choices led you here. The gameplay is standard first-person shooter fare, meaning you will primarily be doing one of two things: shooting bad guys and finding keys. Lots of keys! It’s almost like Duke has a side gig as a locksmith. The level design is non-linear, allowing you to utilize air ducts, sewers, and the occasional back door—perfect if you’re trying to sneak past foes or gather that elusive health pack you desperately need. Now, about the enemies. You’ve got your classic kooky cast of creatures to blast away at. From the grotesque Pig Cops to the alien scum that would rather see you dead than share their mutant cuisine, get ready to face a wide array of foes that would make even the bravest warrior consider seeking therapy. Duke’s arsenal, ancient yet varied, ranges from the straightforward pistol to the explosive rocket launcher that makes you feel much more in control of your life. This never-ending battle not only tests your speed and accuracy but also your ability to remember that one particular level and how you got through it last time. Spoiler alert: you’ll probably die countless times before you find the right route. And if you think the bosses are going to be cakewalks, think again! These end-level monsters will send you back to the drawing board (or to the nearest Game Over screen) faster than you can say, "I have a bad feeling about this."

Graphics

Graphically, *Total Meltdown* is a near-perfect rendition of the PC version... if your definition of 'perfect' is a bit fuzzy. The graphics showcase the classic 3D style of yesteryear, so keep in mind it won't hold a candle to today's silky-smooth visuals. Still, the nostalgic charm is strong with this one. While some environments pop with color, others look like they were painted by colorblind individuals, possibly using leftover paint from a garage sale. It’s all part of the experience! And let’s not even talk about Duke’s flamboyant character model, who seems like he’s just come off a modeling shoot – all brawn, no brains.

Conclusion

In conclusion, while *Duke Nukem: Total Meltdown* might not be the smoothest or most refined experience out there, it certainly packs a punch with its mix of comedy, nostalgia, and plot reminiscent of an 80s action film. Just remember: you’ll need the reflexes of a cat on a hot tin roof and, possibly, a few extra lives hanging around if you truly want to conquer Duke's universe. So grab your controller, get ready for some vulgarity, and remember – it’s not just about shooting aliens; it’s about doing it with style. Score: 7.5/10, because sometimes, even a duke can’t save the day.

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