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Review of Eliminator on PlayStation

by Hemal Harris Hemal Harris photo Jan 2000
Cover image of Eliminator on PlayStation
Gamefings Score: 3
Platform: PlayStation PlayStation logo
Released: 01 Jan 2000
Genre: Shooter
Developer: Magenta Software
Publisher: Psygnosis

Introduction

Imagine a world where the laws of physics are optional, and graphics look like they were designed in a garage. Welcome to Eliminator, a game where you can experience the joy of shooting at things while simultaneously questioning why you ever decided to invest your time in this mess. Buckle up, buttercup, because this review is going to walk you through the challenges and skills required to play a shooter that feels like it fell out of a B-movie.

Gameplay

Right off the bat, Eliminator challenges players with an assortment of mind-boggling tasks that separate the mere mortals from the hardcore gamers. The controls feel like they've been designed by someone on a coffee break, and your character handles like they're wading through molasses while wearing roller skates. Think of trying to dodge a soccer ball coming at you at full speed while wearing a blindfold. The game's attempts at creating a frantic shooting experience often lead to moments where you're staring at the screen, mouth agape, just asking 'Why?' The core objective revolves around eliminating enemies, but no amount of shooting is going to cover up the fact that the aiming mechanics are about as reliable as a toy crossbow. Of course, you'll find yourself encountering AI enemies that exhibit behavior ranging from 'might actually be a potato' to 'wow, that was a poor decision.' With modes such as single-player and multiplayer, if you're brave enough to think you can challenge your friends, get ready for a revelation that some battles may be decided by who can throw the controller first after losing-good luck explaining that to your parents. Overall gameplay is a mixture of brain-teasing puzzles wrapped in a shooting format that leaves you feeling like you're trying to solve a Rubik's Cube blindfolded. If you manage to master even a single level, congratulations! You're probably overqualified to work at NASA.

Graphics

Graphically, Eliminator isn't winning any awards. If anything, the visuals are a nostalgic trip back to a time when 3D was more of a suggestion than a standard. The textures are muddier than a pig in a mud pit, and character designs are as uninspired as stale broccoli. Also worth mentioning-the animation makes you question if it was designed to create player frustration because every movement has an uncanny knack for looking like a strap-on puppet being controlled by an eight-year-old. However, we must acknowledge the retro charm that comes with such a time capsule; sometimes it's comforting to embrace that 90s aesthetic, even if it means squinting at off-brand polygons. Grab your sunglasses because you're going to need them-the shiny surfaces in-game might just reflect your hopes of having fun.

Conclusion

In the end, Eliminator is an experience, much like trying to ride a unicycle while juggling. At first, it seems impossible, then it pulls you in with its charm and sheer absurdity, only for you to faceplant brutally and wonder why you thought you could balance it all. This game is like an embarrassing college memory you can't quite shake. Play it if you dare, just maybe keep your expectations low. If you're seeking a challenging game that tests your reflexes and sanity in equal measure, or if you want to remind yourself how far we've come in gaming, then merry on, brave player. But be warned, you may come out questioning not just your aims in the game, but in life itself.

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