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Review of Excalibur 2555 AD on PlayStation

by Jay Aborro Jay Aborro photo Apr 1997
Cover image of Excalibur 2555 AD on PlayStation
Gamefings Score: 4
Platform: PlayStation PlayStation logo
Released: 11 Apr 1997
Genre: Action-Adventure
Developer: Tempest Software
Publisher: Telestar Electronic Studios, Sir-Tech

Introduction

In a world where knights wield swords and futurists wield high-tech weaponry, "Excalibur 2555 AD" attempts to blend medieval legend with sci-fi shenanigans. Spoiler alert: it’s about as effective as trying to make a smoothie in a blender full of bricks.

Gameplay

The gameplay of "Excalibur 2555 AD" is reminiscent of older titles, featuring a protagonist named Beth—because, naturally, ‘Beth’ is a warrior name in the year 2555 AD. Traveling through what can only be described as a gloomy underground city that makes a goth nightclub look sunny, you’ll embark on an adventure involving a lot of running, a little combat, and virtually no jumping, climbing, or looking around—pretty much the trifecta of 3D platforming disaster. You collect items to save for later, also a hallmark of early 3D titles, but once you realize that each object's purpose feels as repetitive as checking your phone during a boring class, enthusiasm dips faster than your Wi-Fi in a thunderstorm. Critics have coined it as a mix of 'mindless combat' and trading items like you’re at a yard sale. This might have worked better if it didn’t feel like the yard sale already happened two years prior.

Graphics

Graphically, calling "Excalibur 2555 AD" a 'visual treat' would set our expectations for culinary delights way too high. Its 3D environments range from 'meh' to 'what was the developer thinking?' While some elements might inspire mild nostalgia, many textures look about as sharp as a butter knife. And don’t even get us started on the animations—stiffer than your uncle after too many hot dogs at the Fourth of July BBQ. Sound? Well, how can one describe the audio experience? It’s there. It exists. But, much like that third cousin you avoid at family reunions, the music seems to stick around longer than it should and distracts more than it delights.

Conclusion

Overall, "Excalibur 2555 AD" tries valiantly to blend high fantasy with futuristic dystopia, falling flat on its face in the process. It’s a bold idea, but the execution flops worse than a lead balloon. If your time machine is broken and you're desperate to relive bad video game moments from the late '90s, give it a go. Otherwise, this game is best left in the vault of forgotten titles, buried alongside your old Tamagotchis. If you’re looking for knightly quests that don’t feel like a chore, embark on your adventures elsewhere; after all, life is too short to wade through mediocre video games. Final score: a generous 4 out of 10. Let's keep the Excalibur for our future warriors only!

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