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Review of Final Fantasy I on PlayStation

by Max Rathon Max Rathon photo Apr 2003
Cover image of Final Fantasy I on PlayStation
Gamefings Score: 8
Platform: PlayStation PlayStation logo
Released: 08 Apr 2003
Genre: Role-playing
Developer: Square
Publisher: Square

Introduction

Let's time travel back to 1987, a year when the internet was the stuff of sci-fi dreams, and the most complex character you could create on a computer was the little 'A' in MS-DOS. Enter 'Final Fantasy I', the game that would spawn an empire so massive that it's still releasing titles thirty-six years later. If you're looking for nostalgia and not just another 'open-world' munch-a-thon, grab your best friends (even if they exist only in your imagination) and let's dive into this pixelated wonderland full of crystals, monsters, and weirdly shaped dungeons.

Gameplay

Gameplay is a nostalgic assembly of past mechanics wrapped up in a simple package. Your heroes, surprisingly dubbed the 'Warriors of Light', march around the world map freeing towns from the grip of sinister fiends like Lich and Kraken (who, I must say, is probably more impressive than the Kraken from that one pirate movie). Players can choose their party of four characters from six different classes, each with unique skills. It's kind of like choosing the perfect pizza toppings, though if you order a pineapple, you should probably reconsider your choices. Starting out in the Kingdom of Coneria (which sounds like the favorite hangout of the cotton candy kingdom), you'll quickly discover that interaction with NPCs feels painfully awkward in comparison to today's dialogue systems. But hey, it's in the game's true spirit-it makes you feel like you're really in the middle of a quest. The overall gameplay features a mashup of town exploration, battle systems, and a lot of random encounters (and by a lot, I mean you will be shaking your fist in frustration at the amount of time you spend in battle, longing for a bathroom break). Battles are turn-based, but thanks to the game's innovative menu system, you'll feel like you're running a fast food restaurant instead of a mystical adventure. And let's not forget about leveling up! You'll get experience points (XP) for every foe defeated, eventually elevating your characters to levels that make them feel like they just took the Player's Guide to a gym session. Gaining Gil (the game currency) and acquiring powerful items are all part of the fun, giving an addictive tug that you might find irresistible. You'll find yourself saving at inns (located in towns like Coneria), and each time you wonder why you don't just put a tent in your pocket. It might make things easier when you're caught in a battle and can't escape-you'll be thanking me for that tip during the next random encounter!

Graphics

Ah, the graphics. If a charming, pixelated world makes you smile like a toddler who just got a toy, then you're in for a treat. While the graphics were groundbreaking back in the 8-bit era, today they evoke sentiments of retro amusement rather than awe. The character sprites and environments all have their characteristic quirks, like that one uncle who always insists he was 'cool' back in the day. The PS version did a decent job of enhancing everything while maintaining the original's charm. It's a delightful mix of nostalgia and realization that you have no idea what you were thinking when the biggest concern was how to fit your console in your bag to take to your friend's house.

Conclusion

In conclusion, 'Final Fantasy I' on the PlayStation offers a slice of history that not only paved the way for countless RPGs to follow but still holds a spot in the hearts of gamers today. Sure, it's clunky, and time spent wandering in search of random encounters feels more like a punishment than a reward, but there's something magical about turning the pages of this legendary saga. So, if you're craving a nostalgic trip and ready to embrace a simpler (and sometimes frustrating) time in the realm of RPGs, 'Final Fantasy I' is like that old, reliable friend who never fails to remind you of epic battles, true heroism, and the continuous quest for Gil. Go on, give it a spin-just don't blame me when you're yelling at the screen for missing that crystal again!

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