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Review of Final Fantasy VIII on PlayStation

by Chucky Chucky photo Feb 1999
Cover image of Final Fantasy VIII on PlayStation
Gamefings Score: 8.5
Platform: PlayStation PlayStation logo
Released: 11 Feb 1999
Genre: Role-playing
Developer: Square
Publisher: Square Electronic Arts

Introduction

Imagine a world where ‘90s angst meets magic, and teenage mercenaries are tasked with saving their planet because...well, that’s just what they do. You’ve just envisioned Final Fantasy VIII, where melodrama clashes beautifully with some serious RPG mechanics. Wine and tantrums flourish in a world that could really use more therapy.

Gameplay

Combining classic turn-based combat with the innovative 'Junction' system – which basically means you need to hoard spells like it’s Black Friday – the gameplay feels like a tantalizing buffet where you can pick and choose your enhancements. Want to be stronger than a mythical beast? Good luck! You also need a pile of cards from your enemies. Yes, you're collecting skills and spells like Pokémon. But unlike Pokémon, where everyone can be friends, in FFVIII, even friendship comes with a side of confusion about feelings, relationships, and misunderstandings. Proceed at your own risk. Let’s not forget that the game also introduces an adorable card game called “Triple Triad.” It’s essentially a deep card strategy minigame that’s more addictive than your last TikTok binge—much to the chagrin of your primary quest to save the world, of course. Who knew saving the world involved so many breaks to play cards with random townsfolk? Then there’s the combat. While the sequences are impressive (seriously, the summon animations might just take longer than some of the cinematic movies released at the time), they do get a tad tedious. Summoning your Guardian Forces (GF, not to be confused with your girlfriend, which was probably the case for Squall) turns battles into extended waiting periods for a flashy attack. You may find yourself impatiently drumming your fingers, waiting for your cool monster friend to finally join in on the action. Is it worth the wait? Only if you love to watch colorful explosions and have a bit of time to spare.

Graphics

When it comes to graphics, it’s the late '90s, and like all adolescents during this time, it tried very hard to look cool. FFVIII elevated the series by employingfully pre-rendered backgrounds and photorealistic character models (at least by '90s standards). Sure, some of the animation isn’t exactly up to par by today’s standards, but back then, it was the equivalent of watching a blockbuster movie. The character designs, courtesy of legendary designer Tetsuya Nomura, opted for a more realistic approach. Squall, with his brooding good looks and gunblade (which, let’s be honest, is basically a heavy metal lovechild of a revolver and a sword), was practically the poster boy for angsty protagonist representation. His whole squad looks like they stepped out of a teen fashion magazine and into a realm of existential crises. So, take a moment to appreciate the thrill of entering battles like a late '90s music video—complete with dramatic poses and a vast array of emotional turmoil.

Conclusion

Final Fantasy VIII plays like a fine wine; it gets better with age, but also might leave you wondering what you just consumed. Its myriad of character backstories, unique gameplay mechanics, and a twisty, emotional plot line ensure that it remains a classic, even if you get distracted by the urge to keep playing card games. While it doesn’t boast the same universal acclaim as its predecessor, FFVII, it has cemented itself as a cherished relic of the RPG genre. So pop some popcorn, grab your controller, and embrace the ridiculousness that is saving the world through teenage angst and card games. Rating: 8.5/10, for every single moment that made you laugh, cry and, most importantly, forget your high school problems (if only for a few hours).

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