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Review of Galaxy Fight: Universal Warriors on PlayStation

by Chucky Chucky photo Apr 1996
Cover image of Galaxy Fight: Universal Warriors on PlayStation
Gamefings Score: 6
Platform: PlayStation PlayStation logo
Released: 30 Apr 1996
Genre: Fighting
Developer: Sunsoft
Publisher: Sunsoft

Introduction

Welcome to 'Galaxy Fight: Universal Warriors', a game so obscure that it makes your aunt's 90s dance moves look mainstream. Released in 1996 for the PlayStation, this fighting game has all the indicators of its time: questionable character designs, menu screens that look like they were designed by a toddler on a sugar high, and a roster so eclectic it’s like an intergalactic family reunion gone wrong. How does it fare in the modern age? Let’s dive into the chaos.

Gameplay

Choice is the spice of life, or so 'Galaxy Fight' wants you to think. Players select one of eight unique 'fighters'… if you can call them that. Alvan, the Prince of the Ruined Planet, uses a magic crimson stone because, well, every hero needs a gimmick. Gunter, the enormous green monster who breathes fire, instantly makes you feel bad for your diet choices. Each character supposedly has a unique gameplay flavor, but good luck figuring out what that is with the game’s four-button system. Three of these buttons perform various strikes, while the fourth button lets you taunt your opponent. Because nothing says 'I’m winning' like yelling at them while kicking them in the face. The fighting happens on a boringly infinite plane, with no walls to trap your opponent or themselves—akin to a never-ending treadmill, which does wonders for your cardio but little else. The idea seems to be to knock each other around in a comet-fueled free-for-all, while trying to remember that the B button is your special move… if you can keep track of it under the pressure of your friends laughing at your skill level. Spoiler alert: they will be laughing.

Graphics

Loaded graphics? Try asking for a refund on your dreams! 'Galaxy Fight' could kindly be described as 'retro chic', which is a phrase that sounds nice but is ultimately just an excuse for bad graphics. It’s 1996, and the fuzzy, pixelated heroes look like they've stepped out of an 8-bit nightmare. The colors are vibrant... because they had to be; the characters seriously resemble what you’d get if you joined a rave while half-asleep. The animations are fluid enough, but the art feels like it was compiled from a character design contest where nobody won. You can enjoy the endless scrolling stage backgrounds which seem designed for those boring long bus rides where nothing happens. Definitely a feast for your eyes... if you’ve just been to the eye doctor and still can’t quite see clearly.

Conclusion

'Galaxy Fight: Universal Warriors' is the quintessential retro-fighting game: quirky characters, confusing mechanisms, and a soundtrack that might send you running back to Spotify quicker than you can say, 'I have better options'. There’s a certain charm to it—like a broken clock that’s right twice a day, it's a blast if you can manage to convince your friends to join in. It probably won’t dethrone your modern fighting games, but it has enough charm to keep it afloat in your collection. So, the final score? A wobbly 6/10. It’s not bad, it’s not great, it’s just floating out there in the cosmic ether of video game history, like an asteroid that forgot it was supposed to be part of the solar system—a bit lost, but still spinning in the void. If you’re looking for some nostalgia or simply want to laugh at the oddities of yesteryear, gather your friends, grab a couple of snacks, and load up this bizarre trip to the galaxy. Just remember to keep those taunts ready; they may not win you any matches, but hey, at least you'll look cool doing it.

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