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Review of Ghost in the Shell on PlayStation

by Max Rathon Max Rathon photo Dec 1997
Cover image of Ghost in the Shell on PlayStation
Gamefings Score: 7.5
Platform: PlayStation PlayStation logo
Released: 02 Dec 1997
Genre: Third-person shooter
Developer: Exact
Publisher: Sony Computer Entertainment

Introduction

Back in the late 90s, when VHS tapes were still a thing and Wi-Fi was a college kid's dream, a little game titled 'Ghost in the Shell' slid its way onto the PlayStation. Based on the iconic manga and anime series, this title aimed to usher in the cybernetic future of gaming. Picture this: A spider-shaped robot on a mission, which can dash, butt-scoot on ceilings, and have more firepower than a high school science project gone wrong. This game is like eating instant ramen at 3 AM-it's not fine dining, but it hits certain spots just right and keeps you coming back for more.

Gameplay

Players step into the metallic shoes of a Fuchikoma, a smart and witty little robotic vehicle with a personality not unlike that of a slightly obnoxious pet. The controls allow you to jump, strafe, and even climb walls like Spiderman on a caffeine high. The game revolves around various missions-some straightforward, others more convoluted than a Netflix plot twist. Each mission provides a variety of gameplay elements like raids, chase scenes, and even disarming bombs in a warehouse (because apparently we love doing that around here). The camera adjusts automatically based on your wall-climbing escapades, so maneuvering through tight spaces feels smooth, like butter on toast. However, don't expect revolutionary AI from the enemies; they shoot back, but they do so with the grace of a toddler learning to throw a frisbee. Upgrades to your weaponry are scarce, limiting the variety of destruction you can unleash. But hey, with twin machine guns and guided missiles (that have a charge time, mind you), who needs variety when you can just go full-bore? Grenades are messily scattered throughout the levels, like breadcrumbs from a space-faring philosopher trying to find enlightenment but only finding chaos.

Graphics

Visually, 'Ghost in the Shell' excels at presenting its anime-inspired world in full 3D glory. The combination of traditional animation and computer-generated backgrounds helps to deliver scenes that are as slick as a fresh cup of coffee on a Monday morning. Cutscenes are beautifully illustrated, bringing that anime aesthetic to life. However, it's like the developers were more focused on the Fuchikoma's shiny exterior than the rest of the game's environments, which can feel a tad bland despite the occasional tantalizing backdrop of a cyberpunk metropolis. Think of it as visiting a top-notch coffee shop that serves awesome lattes but only has stale muffins.

Conclusion

So here we are looking back at 'Ghost in the Shell' with a mix of nostalgia and chuckles. The game may not stride into the annals of gaming history with the confidence of a Final Fantasy or a Resident Evil, but it still carves out a unique niche. With its robust visuals, entertaining take on wall-climbing mechanics, and a decent soundtrack that makes one feel cooler than they actually are, it's worth picking up if you're in the mood for something that's both quirky and serviceable. While the gameplay falls into a cycle of simplicity that might bore die-hard gamers, it has the charm to make it a worthwhile trip for those willing to embrace its quirks. Whether you're a fan of the franchise or just curious about what robotic mischief awaits, 'Ghost in the Shell' is a shiny little adventure to consider adding to your collection; just be prepared for a bit of a bumpy road ahead!

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