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Review of Invasion from Beyond on PlayStation

by Chucky Chucky photo Dec 1998
Cover image of Invasion from Beyond on PlayStation
Gamefings Score: 6.4
Platform: PlayStation PlayStation logo
Released: 19 Dec 1998
Genre: Action
Developer: King of the Jungle
Publisher: GT Interactive

Introduction

Invasion from Beyond attempts to emulate the best of 1950s B-movies while simultaneously introducing a game where saving Earth from Martian invaders becomes about as chaotic as your aunt's Thanksgiving dinner. You're still getting dinner, right? With its charm and wonkiness, it's a mixed bag that evokes nostalgia and the distinct taste of regret.

Gameplay

Upon entering the game's world, you quickly realize that controlling various aircraft to fend off extraterrestrial foes is surprisingly difficult. You'll quickly notice that the controls might have been designed under the influence of either a very heavy lunch or a very light lunch, depending on how sensitive you are to your food choices. Dodging alien peashooters, you flail your aircraft in circles like a cat trying to catch its own tail. The challenge is reminiscent of conflicting reminiscences of the past-just like that summer camp you went to where the counselor made everyone jump in the lake, but you just wanted to play video games. You'll face waves of Martians who have inexplicably decided to invade Earth-or maybe they just misread their GPS. As the plot unfolds, you're given missions that essentially boil down to, "Shoot that thing!" and "Avoid getting shot!" In theory, this might sound exciting, but after your fourth or fifth aerial duel, you might start feeling like you're stuck in an episode of a television show that went on for too many seasons-yes, Alien Invaders Vs. Airplanes is definitely a pilot that's gone on too long.

Graphics

Graphically, Invasion from Beyond brings back that delightful nostalgia of late 90s gaming- think pixelated graphics that evoke more memories of scuffed cartridges than high-resolution graphics. Despite its limitations, the game can still offer some decent visuals amidst the chaos, making it a modest marvel given the time. The artwork matches the theme-because nothing says 'alien invasion' like colorful pixel art that looks like someone dumped a box of crayons and tried to assemble a masterpiece. It possesses a retro charm that draws you inexplicably in, even if you can hear the ghosts of game developers past laughing softly at the limitations of their art.

Conclusion

In the end, Invasion from Beyond feels like that awkward family reunion that reminds you of the good times and the ones that make you reconsider showing up altogether. If you're in the mood for nostalgia intertwined with mediocre gameplay, grab a copy, just hold out for the bargain bin. And remember, just like the Martians, gaming is all about perspective-it may not be perfect, but at least it often leads to laughter and, occasionally, some hope of space exploration that doesn't involve awful haircuts or unending plot lines. 6.4 out of 10 feels fitting: it's not a total win, but it's certainly not a complete loss, either. Consider it an experience, not just a game.

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