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Review of Iron and Blood on PlayStation

by Tanya Krane Tanya Krane photo Oct 1996
Cover image of Iron and Blood on PlayStation
Gamefings Score: 3.5
Platform: PlayStation PlayStation logo
Released: 03 Oct 1996
Genre: Fighting
Developer: Take-Two Interactive
Publisher: Acclaim Entertainment, Take-Two Publishing

Introduction

Welcome to the dark and dreary world of Ravenloft, where the shadows are as thick as the plot of a soap opera! Iron and Blood: Warriors of Ravenloft tries to blend Dungeons and Dragons flavor with the competitive fighting arena, and if you're thinking 'this sounds like the perfect game for hardcore fans,' then you must be ready for disappointment. Fighting game enthusiasts might find themselves pondering: is this what they meant by 'battle for survival'?

Gameplay

Dive into the excitement of this 3D fighting game where you can pick your hero or villain, and by hero I mean almost every archetype you'd expect a low-budget fantasy game to throw your way. You can choose Red Cloud the Abber Nomad shaman-who may or may not be the result of a bizarre naming generator-or those shady villains like Sasha the werewolf, who clearly skipped leg day but is here to bring the drama! Combos? Sure, if by combos you mean alternating between the 'hit' and 'hope' buttons in a way that feels more randomized than an episode of Lost. Earn new magic abilities during battles! It's like leveling up, but only if you can manage not to hit the 'lost' button on your remote while trying to execute a move that was never explained. If you happen to be a fan of flailing wildly, this game has you covered! Who doesn't love a good old-fashioned brawl that feels like it was choreographed by someone who just had their wisdom teeth removed?

Graphics

Graphically, Iron and Blood is reminiscent of that one uncle's basement-dimly lit and just a tad uncomfortable. The character models are blocky, and the animations wobble like a jiggly jelly on a summer afternoon. You'll be torn between enjoying some hilariously poor graphics and simultaneously wishing they would have just gone with 2D sprites. There's a certain charm in its awkwardness, but unless your glasses are thicker than a Coke bottle, you might spend your time wondering if that's supposed to be a sword or an oddly shaped vegetable. Overall, visuals feel like they lost a fight with the 90s and didn't come out with a great resolution.

Conclusion

In conclusion, Iron and Blood: Warriors of Ravenloft is like that friend who constantly tells you about their D&D campaign but can never quite make it interesting. It sold about 150,000 copies yet somehow managed to be a critical flop. With its jerky controls and uninspired fighting mechanics, it seems that fans of fighting games may want to let this one rest in the depths of Ravenloft instead of pulling it out for a nostalgia trip. But hey, if you're looking to fill your collection with quirky oddities that depict how not to make a fighting game, then this atmospheric jelly-wobbler is here to entertain, or perhaps confuse, your gaming buddies! Just remember to keep your expectations as low as the frame rate. You might need to slap a sticker on the case that says: 'Best enjoyed with a side of highly questionable dietary decisions.'

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