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Review of Jeff Wayne's The War of the Worlds on PlayStation

by Chucky Chucky photo Nov 1999
Cover image of Jeff Wayne's The War of the Worlds on PlayStation
Gamefings Score: 7
Platform: PlayStation PlayStation logo
Released: 19 Nov 1999
Genre: Third-person shooter, Vehicular combat, Strategy
Developer: Pixelogic Limited and Kheops Studio
Publisher: GT Interactive

Introduction

Imagine a game where you're piloting World War I vehicles against Martians bending the laws of physics. Welcome to 'Jeff Wayne's The War of the Worlds'-an odd little gem that takes the brilliant musical adaptation of H.G. Wells' classic and turns it into a messy, but somewhat charming mix of vehicular mayhem and strategy. Now sit back, grab your favorite snack (preferably not an alien-shaped one), and let's dissect this delightful chaos.

Gameplay

In terms of gameplay, this title is as chaotic as a toddler's birthday party. You're thrust into the role of a military commander navigating 3D environments while managing various vehicles from WWI such as armoured cars, tanks, and maybe even Aunt Mabel's mobility scooter on a questionable day. Each vehicle has its own weaponry, except for the oil tanker which has an impressive self-destruct feature. Forget strategy, let's just blow everything up! You'll encounter multiple Martian units piloting bizarre machines, proving that if you thought your late-night pizza was weird, it's got nothing on these alien contraptions. The game contains fourteen pre-set levels where your tasks range from slaughtering Martian bases like an angry cat with a new toy, to rescuing civilians. A unique feature here makes your life both easier and infinitely more stressful-a sidebar map that allows you to switch between various human vehicles and turrets. Yes, you get to manage a small army, all while praying for the best. Remember: it's all fun and games until someone forgets the password to save their progress at the end of each level. Instead of an intuitive save system, you'll have a reminder of the '90s: a password that could rival anything from 'Dungeons and Dragons.'

Graphics

Graphically, if you haven't been hit by nostalgia yet, prepare yourself. The visuals are a delightful throwback to the late '90s era where polygons ruled and textures were still figuring themselves out. Influenced heavily by the stunning artwork from the 1978 album, expect illustrations that may spark joy or ignite your desire to average combat from 40 feet away while holding a sniper rifle. The Martian designs are where the real creativity shines-if you love steampunk aesthetics, you might feel a spark of joy watching buildings literally sprout like they're in a sci-fi version of a plant nursery gone wild.

Conclusion

Overall, 'Jeff Wayne's The War of the Worlds' is an acquired taste. It's like your British uncle's bizarre ghost stories after too many pints at the local pub-confusing, slightly loopy, but somehow charming in its own right. Critics have labelled this game as both 'fun' and 'difficult to categorize,' as it straddles the line between strategy and needless explosions. With a score of 7 out of 10, I'd say it's a solid experience for those willing to dive into the madness of Martian mayhem. Just prepare yourself for some quirks, some nostalgic vibes, and the inevitable realization you really needed to write those passwords down. Get ready to strap in-your Martian-fighting career is about to take off. And remember, don't let the Martians eat your sandwich!

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