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Review of Jupiter Strike on PlayStation

by Tanya Krane Tanya Krane photo Dec 1995
Cover image of Jupiter Strike on PlayStation
Gamefings Score: 5
Platform: PlayStation PlayStation logo
Released: 06 Dec 1995
Genre: Rail shooter
Developer: Taito
Publisher: Acclaim Entertainment

Introduction

Welcome to the interstellar ballet of destruction that is Jupiter Strike, where you take on the role of a fighter pilot with skills as questionable as your enemies' fashion sense. Developed by Taito, this rail shooter on the original PlayStation plunges you into an exhilarating world of extraterrestrial warfare without the need for power-ups - which is basically like going to a buffet and only eating the veggie platter. No one is impressed, but you're still here, fighting aliens with the vigor of someone who can't find their glasses.

Gameplay

The gameplay of Jupiter Strike unfolds as you hop into a futuristic fighter jet that would make any 90s sci-fi movie jealous. You blast through waves of alien spaceships, all while your primary weapon is a laser sub-weapon that's highly effective at locking onto targets. It's like a sniper rifle... but in the galaxy! The game is touted for its responsive controls and satisfying combat, but it quickly falls into the mix of repetitive action and monotonous enemy designs. The absence of power-ups feels like that one party trick your friend claims to have mastered, only to disappoint everyone at the first chance (we know your backflip isn't as good as you think it is). Each level catapults you towards larger boss ships that are designed to test your piloting prowess. Yet the monotony can wear thin, and not in a 'great way' like a good pair of jeans; it's more like the jeans that stick to you after eating a mountain of nachos.

Graphics

Graphically, Jupiter Strike stands as a relic of its time. Imagine you've just moved your TV into your grandmother's attic-dark, a little dusty, and filled with old Rambo VHS tapes. This is how the visuals feel: uninviting but with a hint of nostalgia. The character and ship designs lack personality, with enemy fighters occasionally resembling slightly upgraded school paper airplanes. The backdrop scenery races by, but it's more akin to a wallpaper than a window into a different universe. Your jet, however, looks alright for its time, as if it stepped straight out of a lesser-known anime. Nothing in this realm screams 'next-gen' graphics, which may leave you longing for something more vibrant, like your best friend's neon pink socks.

Conclusion

Jupiter Strike proudly epitomizes the phrase 'you get what you pay for' and emerges as an interesting chapter in the annals of rail shooters. While it lacks flair and distinction, it still manages to deliver enough 'pew-pew' action to keep you entertained for an evening-or until your pizza gets delivered. With its blend of speedy combat and a narrative as convoluted as a Pythagorean theorem, Jupiter Strike is not the beacon of innovation you'd hope to find in the vast galaxy of gaming, but it's a worthy play if you're looking to indulge in some retro vibes. Just don't expect to be flying high on a space-hosted adrenaline rush; instead, settle for a modest jaunt around the Milky Way that ultimately leaves you feeling as filled up as after a salad. So grab your controller, buckle in, and prepare for a mildly amusing ride through the cosmos-just remember, you might want to save your adventurous spirit for later, when the good games show up at the last minute like your crush who suddenly texts you back.

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