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Review of Kensei: Sacred Fist on PlayStation

by Max Rathon Max Rathon photo Dec 1998
Cover image of Kensei: Sacred Fist on PlayStation
Gamefings Score: 4.5
Platform: PlayStation PlayStation logo
Released: 11 Dec 1998
Genre: Fighting
Developer: Konami Computer Entertainment Tokyo
Publisher: Konami

Introduction

Welcome to 'Kensei: Sacred Fist,' a game that might just make you question whether Konami should have taken a different path with their 3D fighting efforts. At first glance, it's like a buffet of fun that somehow ended up serving nothing but cardboard. But let's dig deeper before we unleash our inner critics.

Gameplay

Kensei employs a rather standard button layout, separating controls into punches, kicks, throws, and guards. It's as if the developers took all the fun of combo smashing and decided to press 'SLOW' on the tape. The game is notably slow-paced, which seems to confuse players who are accustomed to the fiery fast action of modern fighting games. Timing and accuracy are key here-think of it as a game of chess, but with more punches and less grandmothers freaking out about losing. Button-mashing? Fuhgeddabout it! Your character will be so vulnerable after flailing around that you might as well turn off the console and apologize to your controller. Players can utilize a guard button that *feels* more like a dodge, clumsily allowing characters to sidestep incoming attacks. This leads to exciting moments where you can almost relive your childhood when you were trying to dodge your dad's frustrated rants about how you're wasting your life. The arcade mode consists of 10 stages featuring a mix of random opponents, with the final boss being a chap named Leimeng-who sounds suspiciously like someone who would try to sell you real estate in the worst part of town. Other fun modes include your classic Survival, Training, and Time Attack, plus a special mini-game that lets you race. Yes, a fighting game that includes racing-because why not confuse the audience more? The diversity of fighters numbers 9 main characters, each with a cliche backstory ripe for a low-budget kung fu movie, plus 14 hidden characters who you'd need to systematically grind through to unlock. Their fighting styles keep things interesting but are hardly groundbreaking (just like that final paper you procrastinated on in high school).

Graphics

Visually, Kensei is as hit or miss as your grandma's Christmas sweater. The graphics are reminiscent of the late '90s, meaning a lot of 'polygonal charm' with not a lot of polish. Think of it like one of those cheap action flicks where you realize the explosions are happening behind a cardboard cutout of a building. There's a certain nostalgic clumsiness to the visuals, offering up some charm, but that's like saying a banana peel on the sidewalk adds 'flavor' to your morning commute. The character models suffer from a lack of detail, making you wonder if the sprite designers were just trying to dodge the real deadlines in their lives. Honestly, the backgrounds are more varied, but you'll find yourself not paying too much attention to them when your ultra-complex frame data is on the line.

Conclusion

In conclusion, Kensei: Sacred Fist is a fighting game that fulfills a niche as a mediocre title that somehow made it onto the crowded shelves of late '90s games. It offers some fun moments but is filled with more frustrations than a room full of kids trying to solve a Rubik's cube. For hardcore fans of the genre, it may be a peculiar curiosity, but for everyone else, it might be best left to the memory of fond nostalgia (or shame). A generous 4.5/10-because at least it tried to be something, you know? It's the underdog that might deserve an award just for showing up.

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