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Review of King's Field on PlayStation

by Gemma Looksby Gemma Looksby photo Dec 1994
Cover image of King's Field on PlayStation
Gamefings Score: 7
Platform: PlayStation PlayStation logo
Released: 16 Dec 1994
Genre: Action Role-Playing Game
Developer: FromSoftware
Publisher: FromSoftware

Introduction

Welcome, brave adventurer! Are you ready to trek your way through a world where you'll get very, very lost-often? Grab your trusty controller and your sense of humor as we dive into the labyrinth of 'King's Field,' a game that will test not only your combat skills but also your nonprofit guidance resources. Imagine stumbling through a dark and twisty dungeon while your only companions are an inscrutable map and a collection of unfortunate death notifications. Ah, the joy of 90s RPGs!

Gameplay

In 'King's Field', you are Jean Alfred Forester, which sounds like a name concocted by a toddler who couldn't decide between an action hero and an accountant. You're on a mission: save your dad (who's been playing hide-and-seek in a catacomb for far too long) and figure out what dark forces are once again messing up the land of Verdite. Spoiler alert: it involves a lot of dark knights and undead problems that would require more than a call to Ghostbusters. The gameplay is as simple as it is punishing. You wander through a 3D first-person dungeon filled with creepy crawlies just waiting for you to miss your swing and end up face-first in the dirt. The combat relies heavily on a stamina meter, meaning you can attack, but then you'll have to sit back and meditate for a few seconds-yep, it's the RPG version of 'being on a break.' Dungeon crawling feels like trying to assemble IKEA furniture without instructions; you'll get keys and items, but good luck figuring out where they go. The outcome? Lots of backtracking, accidentally finding dead ends, and curse words. You might just glory in the chaos by becoming harder to kill than some of the enemies! And let's not mention the maps that just mock your navigation skills with lines that look like a monkey drew them.

Graphics

'King's Field' is a product of its time, sporting early 3D graphics that might make you think you accidentally stepped into a low-budget 90s sci-fi movie. Textures resemble something made by a school kid who just discovered paint software, and the enemies... well, let's just say they look more like monsters on a hunting expedition than threats to the realm. It's charmingly nostalgic-a bit like looking through your mom's old photo albums; you can't help but cringe a little, while also feeling some warm fuzzies for the good old days. Despite the graphics not being exactly groundbreaking, the real-time 3D design was impressive for its day. The dark, moody atmosphere sets in well, and it feels like they nailed the essence of being (somewhat) lost in a dark cave 95% of the time.

Conclusion

In the grand tapestry of gaming history, 'King's Field' may not be the shiny Thread of Fate, but it did pave the way for future FromSoftware gems that kept making gamers scream, cry, and occasionally question their life choices in delightful ways (looking at you, Dark Souls). It's clunky, it's harsh, and sometimes it feels like a lengthy walk through quicksand, but hey-it's also endearingly nostalgic. If you're looking for a dungeon crawler to keep you humble or just want to remind yourself how easy modern gaming has it these days, give 'King's Field' a whirl. You'll get a workout, both mentally and physically, after flinging your controller across the room in frustration. Who knew dungeons could be so... articulate in showcasing one's ability to rage quit?

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